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Aligned AttackEdit

Expanded Psionics Handbook, p. 41) 

[Psionic

Your melee or ranged attack overcomes your opponent's alignment-based damage reduction and deals additional damage.

PrerequisiteEdit

Base attack bonus +6,

BenefitEdit

When you take this feat, choose either chaos, good, evil or law. (Your choice must match one of your alignment components; for example, if you are lawful good, you can choose either lawful or good, but not chaotic or evil). Once you've made this alignment choice, it cannot be changed. To use this feat, you must expend your psionic focus (see the Concentration skill description, page 37). When you make a successful melee or ranged attack, you deal an extra 1d6 points of damage, and your attack is treated as either a good, evil, chaotic, or lawful attack (depending on your original choice) for the purpose of overcoming damage reduction. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.

Antipsionic MagicEdit

Expanded Psionics Handbook, p. 41) 

[General

Your spells are more potent when used against psionic characters and creatures.

PrerequisiteEdit

Spellcraft 5 ranks,

BenefitEdit

You get a get a +2 bonus on caster level checks made to overcome a psionic creature's power resistance. This bonus stacks with the bonus conferred by Spell Penetration and Greater Spell Penetration. Moreover, whenever a psionic creature attempts to dispel a spell you cast, it makes its manifester level check against a DC of 13 + its manifester level. The BENEFITS: of this feat apply only to power resistance. The bonus does not apply to spell resistance. This is an exception to the psionics-magic transparency rule (see page 55).

SpecialEdit

You cannot take or use this feat if you have the ability to use powers (if you have a power point reserve or psi-like abilities)

Body FuelEdit

Expanded Psionics Handbook, p. 41) 

[Psionic


You can expand your power point total at the expense of your health.

PrerequisiteEdit

BenefitEdit

You can recover 2 power points by taking 1 point of ability burn damage (see page 67) to each of your three ability scores: Strength, Dexterity, and Constitution. You can recover additional power points for a proportional cost; for example, you could choose to recover 6 power points by taking 3 points of ability burn damage to Strength, Dexterity, and Constitution. These recovered points are added to your power point reserve as if you had gained them by resting overnight.

SpecialEdit

Only living creatures can use this feat. You can take advantage of this feat only while in your own body (if you are under the effect of mind switch or metamorph, for example, you gain no benefit)

Boost ConstructEdit

Expanded Psionics Handbook, p. 43) 

[Psionic

Your astral constructs have more abilities.

PrerequisiteEdit

BenefitEdit

When you create an astral construct, you can give it one additional special ability from any menu (see page 186) that the construct currently has an ability from.

Burrowing PowerEdit

Expanded Psionics Handbook, p. 43) 

[Metapsionic

Your powers sometimes bypass barriers.

PrerequisiteEdit

BenefitEdit

To use this feat, you must expend your psionic focus (see the Concentration skill description, page 37). You can attempt to manifest your powers against targets that are sheltered behind a wall or force effect. Your power briefl y skips through the Astral Plane to bypass the barrier. The strength and thickness of the barrier determine your chance of success. To successfully bypass the barrier with your power, you make a Psicraft check against a DC equal to 10 + the hardness of the barrier + 1 per foot of thickness (minimum 1). Assign a hardness of 20 to barriers without a hardness rating, such as force effects (or a wall of ectoplasm). Force walls or walls of ectoplasm are assumed to have less than 1 foot of thickness unless noted otherwise. If a power requires line of sight (which includes most powers that affect a target or targets instead of an area), you cannot manifest it as a burrowing power unless you can somehow see the target, such as with clairvoyant sense. Using this feat increases the power point cost of the power by 2. The power's total cost cannot exceed your manifester level

Chain PowerEdit

Expanded Psionics Handbook, p. 44) 

[Metapsionic

You can manifest powers that arc to hit other targets in addition to the primary target.

PrerequisiteEdit

BenefitEdit

To use this feat, you must expend your psionic focus (see the Concentration skill description, page 37). You can chain any power that affects a single target and that deals either acid, cold, electricity, fi re, or sonic damage. After the primary target is struck, the power can arc to a number of secondary targets equal to your manifester level (maximum twenty). The secondary arcs each strike one target and deal half as much damage as the primary one did (round down). Each target gets to make a saving throw, if one is allowed by the power. You choose secondary targets as you like, but they must all be within 30 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum (to avoid allies in the area, for example). Using this feat increases the power point cost of the power by 6. The power's total cost cannot exceed your manifester level

Chaotic MindEdit

Expanded Psionics Handbook, p. 44) 

[General

The turbulence of your thoughts prevents others from gaining insight into your actions.

PrerequisiteEdit

Cha 15, Chaotic alignment,

BenefitEdit

Creatures and characters who have an insight bonus on their attack rolls, an insight bonus to their Armor Class, or an insight bonus on skill checks or ability checks do not gain those bonuses against you. The benefit of this feat applies only to insight bonuses gained from psionic powers and psi-like abilities. This is an exception to the psionics-magic transparency rule (see page 55).

SpecialEdit

You cannot take or use this feat if you have the ability to use powers (if you have a power point reserve or psi-like abilities).

Cloak DanceEdit

Expanded Psionics Handbook, p. 44) 

[General

You are skilled at using optical tricks to make yourself seem to be where you are not.

PrerequisiteEdit

Hide 10 ranks, Perform (dance) 2 ranks,

BenefitEdit

You can take a move action to obscure your exact position. Until your next turn, you have concealment. Alternatively, you can take a full-round action to entirely obscure your exact position. Until your next action, you have total concealment

Closed MindEdit

Expanded Psionics Handbook, p. 44) 

[General

Your mind is better able to resist psionics than normal.

PrerequisiteEdit

BenefitEdit

You get a +2 bonus on all saving throws to resist powers. The benefit of this feat applies only to psionic powers and psi-like abilities. This is an exception to the psionics-magic transparency rule (see page 55).

SpecialEdit

You cannot take or use this feat if you have the ability to use powers (if you have a power point reserve or psi-like abilities).

Combat ManifestationEdit

Expanded Psionics Handbook, p. 44) 

[Psionic

You are adept at manifesting powers in combat.

PrerequisiteEdit

BenefitEdit

You get a +4 bonus on Concentration checks made to manifest a power or use a psi-like ability while on the defensive (see Manifesting Powers on the Defensive, page 54) or while you are grappling or pinned

Craft Cognizance CrystalEdit

Expanded Psionics Handbook, p. 44) 

[Item CreationPsionic

You can create psionic cognizance crystals that store power points.

PrerequisiteEdit

Manifester level 3rd,

BenefitEdit

You can create a cognizance crystal. Doing so takes one day for each 1,000 gp in its base price. The base price of a cognizance crystal is equal to the highest-level power it could manifest using all its stored power points, squared, multiplied by 1,000 gp. For example, a cognizance crystal that stores 5 power points could be used to manifest a power as high as 3rd level. Thus, its cost is 9,000 gp (3 × 3 × 1,000 = 9,000). To create a cognizance crystal, you must spend 1/25 of its base price in XP and use up raw materials costing onehalf its base price

Craft DorjeEdit

Expanded Psionics Handbook, p. 44) 

[Item CreationPsionic

You can create slender crystal wands called dorjes than manifest powers when charges are expended.

PrerequisiteEdit

Manifester level 5th,

BenefitEdit

You can create a dorje of any psionic power you know (barring exceptions, such as bestow power, as noted in a power's description). Crafting a dorje takes one day for each 1,000 gp in its base price. The base price of a dorje is its manifester level × the power level × 750 gp. To craft a dorje, you must spend 1/25 of this base price in XP and use up raw materials costing one-half of this base price. A newly created dorje has 50 charges. Any dorje that stores a power with an XP cost also carries a commensurate cost. In addition to the XP cost derived from the base price, you must pay fifty times the XP cost

Craft PsicrownEdit

Expanded Psionics Handbook, p. 44) 

[Item CreationPsionic

You can create psicrowns, which have multiple psionic effects.

PrerequisiteEdit

Manifester level 12th,

BenefitEdit

You can create any psicrown whose prerequisites you meet. Crafting a psicrown takes one day for each 1,000 gp in its base price. To craft a psicrown, you must spend 1/25 of its base price in XP and use up raw materials costing one-half of its base price. See page 169 for descriptions of psicrowns, the prerequisites associated with each one, and their prices. Some psicrowns incur extra costs in XP as noted in their descriptions. These costs are in addition to those derived from the psicrown's base price

Craft Psionic Arms and ArmorEdit

Expanded Psionics Handbook, p. 44) 

[Item CreationPsionic

You can create psionic weapons, armor, and shields.

PrerequisiteEdit

Manifester level 5th,

Required forEdit

Craft Psionic Construct (XPH) ,

BenefitEdit

You can create any psionic weapon, armor, or shield whose prerequisites you meet. Enhancing a weapon, suit of armor, or shield takes one day for each 1,000 gp in 45 Deep Impact the price of its psionic features. To enhance a weapon, you must spend 1/25 of its features' total price in XP and use up raw materials costing one-half of this total price. See Chapter 7 for descriptions of psionic weapons, armor, and shields, the prerequisites associated with each, and the prices of their features. The weapon, armor, or shield to be enhanced must be a masterwork item that you provide. Its cost is not included in the above cost. You can also mend a broken psionic weapon, suit of armor, or shield if it is one that you could make. Doing so costs half the XP, half the raw materials, and half the time it would take to enhance that item in the fi rst place

Craft Psionic ConstructEdit

Expanded Psionics Handbook, p. 45) 

[Item CreationPsionic


You can create golems and other psionic automatons that obey your orders.

PrerequisiteEdit

Craft Psionic Arms and Armor (XPH) , Craft Universal Item (XPH) ,

BenefitEdit

You can create any psionic construct whose prerequisites you meet. Creating a construct takes one day for each 1,000 gp in its base price. To create a construct, you must spend 1/25 of the construct's base price in XP and use up raw materials costing one-half of this price (see the psion-killer description, page 208, for details). A newly created construct has average hit points for its Hit Dice

Craft Universal ItemEdit

Expanded Psionics Handbook, p. 45) 

[Item CreationPsionic

You can create universal psionic items, such as a third eye or a psychoactive skin.

PrerequisiteEdit

Manifester level 3rd,

Required forEdit

Craft Psionic Construct (XPH) ,

BenefitEdit

You can create any universal psionic item whose prerequisites you meet (see page 172 for prerequisites and other in formation on universal items). Crafting a universal psionic item takes one day for each 1,000 gp in its base price. To craft a universal psionic item, you must spend 1/25 of the item's base price in XP and use up raw materials costing one-half of this price. You can also mend a broken universal item if it is one that you could make. Doing so costs half the XP, half the raw materials, and half the time it would take to craft that item in the fi rst place. Some universal items incur extra costs in XP, as noted in their descriptions. These costs are in addition to those derived from the item's base price. You must pay such a cost to create an item or to mend a broken one

Deadly PrecisionEdit

Expanded Psionics Handbook, p. 45) 

[General

You empty your mind of all distracting emotion, becoming an instrument of deadly precision.

PrerequisiteEdit

DEX 15, base attack bonus +5,

BenefitEdit

You have deadly accuracy with your sneak attacks. You can reroll any result of 1 on your sneak attack's extra damage dice. You must keep the result of the reroll, even if it is another 1.

Deep ImpactEdit

Expanded Psionics Handbook, p. 45) 

[Psionic

You can strike your foe with a melee weapon as if making a touch attack.

PrerequisiteEdit

Psionic Weapon (XPH) , STR 13, base attack bonus +5,

BenefitEdit

To use this feat, you must expend your psionic focus (see the Concentration skill description, page 37). You can resolve your attack with a melee weapon as a touch attack. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus

Delay PowerEdit

Expanded Psionics Handbook, p. 45) 

[Metapsionic

You can manifest powers that go off up to 5 rounds later.

PrerequisiteEdit

BenefitEdit

To use this feat, you must expend your psionic focus (see the Concentration skill description, page 37). You can manifest a power as a delayed power. A delayed power doesn't activate immediately. When you manifest the power, you choose one of three trigger mechanisms: (1) The power activates when you take a standard action to activate it; (2) It activates when a creature enters the area that the power will affect (only powers that affect areas can use this trigger condition); or (3) It activates on your turn after 5 rounds pass. If you choose one of the first two triggers and the conditions are not met within 5 rounds, the power activates automatically on the fifth round. Only area and personal powers can be delayed. Any decisions you would make about the delayed power, including attack rolls, designating targets, or determining or shaping an area, are decided when the power is manifested. Any effects resolved by those affected by the power, including saving throws, are decided when the delay period ends. A delayed power can be dispelled normally during the delay, and can be detected normally in the area or on the target by the use of powers that can detect psionic effects. Using this feat increases the power point cost of the power by 2. The power's total cost cannot exceed your manifester level

Empower PowerEdit

Expanded Psionics Handbook, p. 46) 

[Metapsionic

You can manifest powers to greater effect.

PrerequisiteEdit

BenefitEdit

To use this feat, you must expend your psionic focus (see the Concentration skill description, page 37). You can empower a power. All variable, numeric effects of an empowered power are increased by one-half. An empowered power deals half again as much damage as normal, cures half again as many hit points, affects half again as many targets, and so forth, as appropriate. Augmented powers can also be empowered (multiply 1-1/2 times the damage total of the augmented power). Saving throws and opposed checks (such as the one you make when you manifest dispel psionics) are not affected, nor are powers without random variables. Using this feat increases the power point cost of the power by 2. The power's total cost cannot exceed your manifester level

Enlarge PowerEdit

Expanded Psionics Handbook, p. 46) 

[Metapsionic

You can manifest powers farther than normal.

PrerequisiteEdit

BenefitEdit

To use this feat, you must expend your psionic focus (see the Concentration skill description, page 37). You can alter a power with a range of close, medium, or long to increase its range by 100%. An enlarged power with a range of close has a range of 50 feet + 5 feet per level, a mediumrange powes has a range of 200 feet + 20 feet per level, and a long-range power has a range of 800 feet + 80 feet per level. Powers whose ranges are not defined by distance, as well as powers whose ranges are not close, medium, or long, are not affected. Using this feat does not increase the power point cost of the power.

Epic Expanded KnowledgeEdit

Expanded Psionics Handbook, p. 34) 

[EpicPsionic

You learn another power.

PrerequisiteEdit

Character Level 21, ability to manifest powers of the normal maximum power level in at least one psionic class,

BenefitEdit

You learn one additional power at any level up to the highest level of power you can manifest. You can choose any power, even one that is part of another discipline's list or another class's list.

SpecialEdit

You can gain this feat multiple times. Each time, you learn one new power at any level up to the highest level of power you can manifest

Epic Psionic FocusEdit

Expanded Psionics Handbook, p. 34) 

[EpicPsionic

You can expend your psionic focus to greater effect.

PrerequisiteEdit

Character Level 21, ability to manifest powers of the normal maximum power level in at least one psionic class,

BenefitEdit

When you expend your psionic focus, you can simultaneously use two feats that require a psionic focus to be expended, instead of just one. The feats must be stackable (for instance, Burrowing Power and Extend Power could both be used together on the same power). You must still spend the requisite power points required to use each metapsionic feat, and you cannot exceed the power point limit set by your manifester level.

SpecialEdit

You can take this feat multiple times. Each time you do so, you can simultaneously use one additional feat that requires a psionic focus to be expended

Expanded KnowledgeEdit

Expanded Psionics Handbook, p. 46) 

[Psionic

You learn another power.

PrerequisiteEdit

Manifester level 3rd,

BenefitEdit

Add to your powers known one additional power of any level up to one level lower than the highest-level power you can manifest. For example, a 7th-level psion gains either a new 1st, 2nd, or 3rd-level power. You can choose any power, including powers from another discipline's list or even from another class's list.

SpecialEdit

You can gain this feat multiple times. Each time, you learn one new power at any level up to one less than the highest-level power you can manifest

Extend PowerEdit

Expanded Psionics Handbook, p. 46) 

[Metapsionic

You can manifest powers that last longer than normal.

PrerequisiteEdit

BenefitEdit

To use this feat, you must expend your psionic focus (see the Concentration skill description, page 37). You can manifest an extended power. An extended power lasts twice as long as normal. A power with a duration of concentration, instantaneous, or permanent is not affected by this feat. Using this feat increases the power point cost of the power by 2. The power's total cost cannot exceed your manifester level

Fell ShotEdit

Expanded Psionics Handbook, p. 46) 

[Psionic

You can strike your foe with a ranged weapon as if making a touch attack.

PrerequisiteEdit

Point Blank Shot (PH) , Psionic Shot (XPH) , DEX 13, base attack bonus +5,

Required forEdit

Return Shot (XPH) ,

BenefitEdit

To use this feat, you must expend your psionic focus (see the Concentration skill description, page 37). You can resolve your ranged attack as a ranged touch attack. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus

Focused SunderEdit

Expanded Psionics Handbook, p. 46) 

[Psionic

You can sense the stress points on others' weapons.

PrerequisiteEdit

Power Attack (PH) , Improved Sunder (PH) , STR 13,

BenefitEdit

To use this feat, you must expend your psionic focus (see the Concentration skill description, page 37). When you strike at an opponent's weapon, you ignore half of the weapon's total hardness (round down). Total hardness includes any magical or psionic enhancements possessed by the weapon that increase its hardness.

SpecialEdit

You can also sense the stress points in any hard construction, such as wooden doors or stone walls, and can ignore half of the object's total hardness (round down) when attacking that object

Force of WillEdit

Expanded Psionics Handbook, p. 46) 

[General

You are able to resist psionic attacks with extreme force of will.

PrerequisiteEdit

Iron Will (PH) ,

BenefitEdit

Once per round, when targeted by a psionic effect that allows a Reflex save or a Fortitude save, you can instead make a Will saving throw to avoid the effect. The benefit of this feat applies only to psionic powers and psi-like abilities. This is an exception to the psionics-magic transparency rule (see page 55).

SpecialEdit

You cannot take or use this feat if you have the ability to use powers (if you have a power point reserve or psi-like abilities)

Ghost AttackEdit

Expanded Psionics Handbook, p. 46) 

[Psionic

Your deadly strikes against incorporeal foes always find their mark.

PrerequisiteEdit

Base attack bonus +3,

BenefitEdit

You must be psionically focused to use this feat. When you make a melee attack or a ranged attack aganst an incorporeal creature, you can make two rolls to check for the miss chance. If either is successful, the attack is treated as if it were made with a ghost touch weapon for the purpose of affecting the creature. Your weapon or natural weapon actually appears to become briefl y incorporeal as the attack is made

Greater ManyshotEdit

Expanded Psionics Handbook, p. 47) 

[Fighter Bonus FeatGeneral

You are skilled at firing many arrows at once, even at different opponents.

PrerequisiteEdit

Manyshot (PH) , Point Blank Shot (PH) , Rapid Shot (PH) , DEX 17, base attack bonus +6,

BenefitEdit

When you use the Manyshot feat, you can fire each arrow at a different target instead of firing all of them at the same target. You make a separate attack roll for each arrow, regardless of whether you fire them at separate targets or the same target. Your precision-based damage applies to each arrow fired, and, if you score a critical hit with more than one of the arrows, each critical hit deals critical damage.

SpecialEdit

A fighter may select this feat as one of his fighter bonus feats

Greater Power PenetrationEdit

Expanded Psionics Handbook, p. 47) 

[Psionic

Your powers are especially potent at breaking through power resistance.

PrerequisiteEdit

Power Penetration (XPH) ,

BenefitEdit

To use this feat, you must expend your psionic focus (see the Concentration skill description, page 37). You get a +4 bonus on manifester level checks to overcome a creature's power resistance. This bonus stacks with the bonus from Power Penetration (see page 49)

Greater Power SpecializationEdit

Expanded Psionics Handbook, p. 47) 

[Psionic

You deal more damage with your powers.

PrerequisiteEdit

Power Specialization (XPH) , Weapon Focus (PH) (ray) , manifester level 12th,

BenefitEdit

Your powers that deal damage deal an extra 2 points of damage. This damage stacks with other bonuses on damage rolls to powers, including the one from Power Specialization. The damage bonus applies only if the target or targets are within 30 feet

Greater Psionic EndowmentEdit

Expanded Psionics Handbook, p. 47) 

[Psionic

You can use meditation to focus your powers.

PrerequisiteEdit

Psionic Endowment (XPH) ,

BenefitEdit

When you use the Psionic Endowment feat, you add +2 to the save DC of a power you manifest instead of +1.

Greater Psionic FistEdit

Expanded Psionics Handbook, p. 47) 

[Psionic

You can charge your unarmed strike or natural weapon with additional damage potential.

PrerequisiteEdit

Psionic Fist (XPH) , STR 13, base attack bonus +5,

BenefitEdit

When you use the Psionic Fist feat, your unarmed attack or attack with a natural weapon deals an extra 4d6 points of damage instead of an extra 2d6 points

Greater Psionic ShotEdit

Expanded Psionics Handbook, p. 47) 

[Psionic

You can charge your ranged attacks with additional damage potential.

PrerequisiteEdit

Point Blank Shot (PH) , Psionic Shot (XPH) , base attack bonus +5,

BenefitEdit

When you use the Psionic Shot feat, your ranged attack deals an extra 4d6 points of damage instead of an extra 2d6 points

Greater Psionic WeaponEdit

Expanded Psionics Handbook, p. 47) 

[Psionic

You can charge your melee weapon with additional damage potential.

PrerequisiteEdit

Psionic Weapon (XPH) , STR 13, base attack bonus +5,

BenefitEdit

When you use the Psionic Weapon feat, your attack with a melee weapon deals an extra 4d6 points of damage instead of an extra 2d6 points

Hidden TalentEdit

Expanded Psionics Handbook, p. 67) 

[General

Your mind wakes to a previously unrealized talent for psionics.

PrerequisiteEdit

This feat can only be taken at 1st level,

BenefitEdit

Your latent power of psionics flares to life, conferring upon you the designation of a psionic character. As a psionic character, you gain a reserve of 2 power points, and you can take psionic feats, metapsionic feats, and psionic item creation feats. If you have or take a class that grants power points, the power points gained from Hidden Talent are added to your total power point reserve.

When you take this feat, choose one 1st-level power from any psionic class list. You know this power (it becomes one of your powers known). You can manifest this power with the power points provided by this feat if you have a Charisma score of 11 or higher. If you have no psionic class levels, you are considered a 1st-level manifester when manifesting this power. If you have psionic class levels, you can manifest the power at the highest manifester level you have attained. (This is not a manifester level, and it does not add to any manifester levels gained by taking psionic classes.) If you have no psionic class levels, use Charisma to determine how powerful a power you can manifest and how hard those powers are to resist.

Note: This is an expanded version of the Wild Talent feat, intended for use in high-psionics campaigns

Hostile MindEdit

Expanded Psionics Handbook, p. 47) 

[General

Your mind recoils violently against those who use psionics against you.

PrerequisiteEdit

CHA 15,

BenefitEdit

Whenever you are subject to a power from the telepathy discipline (regardless of whether the power is harmful or beneficial to you), the manifester must make a Will saving throw against a DC of 10 + 1/2 your character level + your Charisma bonus or take 2d6 points of damage. The benefit of this feat applies only to psionic powers and psi-like abilities. This is an exception to the psionics-magic transparency rule (see page 55).

SpecialEdit

You cannot take or use this feat if you have the ability to use powers (if you have a power point reserve or psi-like abilities)

Imprint StoneEdit

Expanded Psionics Handbook, p. 47) 

[Item CreationPsionic

You can create power stones to store psionic powers.

PrerequisiteEdit

Manifester level 1st,

BenefitEdit

You can create a power stone of any power that you know. Encoding a power stone takes one day for each 1,000 gp in its base price. The base price of a power stone is the level of the stored power × its manifester level × 25 gp. To imprint a power stone, you must spend 1/25 of this base price in XP and use up raw materials costing one-half of this base price. Any power stone that stores a power with an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must pay the XP when encoding the stone

Improved ManifestationEdit

Expanded Psionics Handbook, p. 34) 

[Epic

You increase your power point reserve.

PrerequisiteEdit

Character Level 21, ability to manifest powers of the normal maximum power level in at least one psionic class,

BenefitEdit

When you select this feat, you gain 19 power points.

SpecialEdit

You can gain this feat multiple times. Each time you do so, you gain an additional number of power points equal to your previous benefit +2.

Improved MetapsionicsEdit

Expanded Psionics Handbook, p. 34) 

[EpicPsionic

You can manifest powers using metapsionic feats more easily than normal.

PrerequisiteEdit

Character Level 21, four metapsionic feats, Psicraft 30 ranks,

BenefitEdit

Metapsionic powers you manifest cost 2 power points less than normal (to a minimum of 1 power point). For instance, you could manifest a quickened power as a power that costs only 4 more power points rather than 6 more power points. This feat has no effect on metapsionic powers that infl ate the cost by only 2 power points.

SpecialEdit

You can gain this feat multiple times. The effects stack, though you can't lower the cost of any metapsionic power to less than 1 power point

Improved PsicrystalEdit

Expanded Psionics Handbook, p. 47) 

[Psionic

You can upgrade your psicrystal.

PrerequisiteEdit

Psicrystal Affi nity,

BenefitEdit

You can implant another personality fragment in your psicrystal. You gain the BENEFITS: of both psicrystal personalities. Your psicrystal's personality adjusts and becomes a blend between all implanted personality fragments. From now on, when determining the abilities of your psicrystal, treat your manifester level as one higher than your normal manifester level.

SpecialEdit

You can gain this feat multiple times. Each time, you implant a new personality fragment in your psicrystal, from which you derive the noted BENEFITS:, and you treat your level as one higher for the purpose of determining your psicrystal's abilities

InquisitorEdit

Expanded Psionics Handbook, p. 48) 

[Psionic

You know when others lie.

PrerequisiteEdit

WIS 13,

BenefitEdit

To use this feat, you must expend your psionic focus (see the Concentration skill description, page 37). You gain a +10 bonus on a Sense Motive check to oppose a Bluff check. You must decide whether or not to use this feat prior to making a Sense Motive check. If your check fails, or if the opponent isn't lying, you still expend your psionic focus

Maximize PowerEdit

Expanded Psionics Handbook, p. 48) 

[Metapsionic

You can manifest powers to maximum effect.

PrerequisiteEdit

BenefitEdit

To use this feat, you must expend your psionic focus (see the Concentration skill description, page 37). You can maximize a power. All variable, numeric effects of a power modified by this feat are maximized. A maximized power deals maximum damage, cures the maximum number of hit points, affects the maximum number of targets, and so on, as appropriate. Saving throws and opposed checks are not affected, nor are powers without random variables. Augmented powers can be maximized; a maximized augmented power deals the maximum damage (or cures the maximum hit points, and so on) of the augmented power. An empowered and maximized power gains the separate BENEFITS: of each feat: the maximum result plus one-half the normally rolled result. Using this feat increases the power point cost of the power by 4. The power's total cost cannot exceed your manifester level

Mental LeapEdit

Expanded Psionics Handbook, p. 48) 

[Psionic

You can make amazing jumps.

PrerequisiteEdit

Jump 5 ranks, STR 13,

BenefitEdit

To use this feat, you must expend your psionic focus (see the Concentration skill description, page 37). You gain a +10 bonus on a Jump check

Mental ResistanceEdit

Expanded Psionics Handbook, p. 48) 

[General

Your mind is armored against mental intrusion.

PrerequisiteEdit

Base Will save bonus +2,

BenefitEdit

Against psionic attacks that do not employ an energy type to deal damage, such as mind thrust, you gain damage reduction 3/-. In addition, when you are hit with ability damage (but not ability drain or ability burn damage) from a psionic attack, you take 3 points less than you would normally take. The benefit of this feat applies only to psionic powers and psi-like abilities. This is an exception to the psionics-magic transparency rule (see page 55).

SpecialEdit

You cannot take or use this feat if you have the ability to use powers (if you have a power point reserve or psi-like abilities)

Metamorphic TransferEdit

Expanded Psionics Handbook, p. 48) 

[Psionic

You can gain a supernatural ability of a metamorphed form.

PrerequisiteEdit

WIS 13, manifester level 5th,

BenefitEdit

Each time you change your form, such as through the metamorphosis power, you gain one of the new form's supernatural abilities, if it has any. You gain only three uses of the metamorphic ability per day, even if the creature into which you metamorph has a higher limit on uses. For instance, if you gain a dragon's breath weapon, you can use that ability only three times before losing access to the ability for the day. (You are still subject to other restrictions on the use of the ability. For example, after you use a dragon's breath weapon, you can't use it again for 1d4 rounds.) The save DC to resist a supernatural ability gained through Metamorphic Transfer (if it is an attack) is 10 + your Cha modifier + 1/2 your Hit Dice.

SpecialEdit

You can gain this feat multiple times. Each time, you can gain one additional supernatural ability.

NormalEdit

You cannot use the supernatural abilities of creatures whose form you assume

Mind over BodyEdit

Expanded Psionics Handbook, p. 48) 

[General

Your ability damage heals more rapidly.

PrerequisiteEdit

CON 13,

BenefitEdit

You heal ability damage and ability burn damage more quickly than normal. You heal a number of ability points per day equal to 1 + your Constitution bonus.

NormalEdit

You heal ability damage and ability burn damage at a rate of 1 point per day

Narrow MindEdit

Expanded Psionics Handbook, p. 48) 

[Psionic

Your ability to concentrate is as keen as an arrowhead, allowing you to gain your psionic focus even in the most turbulent situations.

PrerequisiteEdit

WIS 13,

Required forEdit

Ascetic Psion (SoS) ,

BenefitEdit

You gain a +4 bonus on Concentration checks you make to become psionically focused

Open MindedEdit

Expanded Psionics Handbook, p. 48) 

[General

You are naturally able to reroute your memory, mind, and skill expertise.

PrerequisiteEdit

BenefitEdit

You immediately gain an extra 5 skill points. You spend these skill points as normal. If you spend them on a cross-class skills they count as 1/2 ranks. You cannot exceed the normal maximum ranks for your level in any skill.

SpecialEdit

You can gain this feat multiple times. Each time, you immediately gain another 5 skill points

Opportunity PowerEdit

Expanded Psionics Handbook, p. 48) 

[Metapsionic

You can make power-enhanced attacks of opportunity.

PrerequisiteEdit

BenefitEdit

To use this feat, you must expend your psionic focus (see the Concentration skill description, page 37). When Opportunity Power you make an attack of opportunity, you can use any power you know with a range of touch, if you have at least one hand free. Manifesting this power is an immediate action. You cannot use this feat with a touch power whose manifesting time is longer than 1 full-round action. Using this feat increases the power point cost of the power by 6. The power's total cost cannot exceed your manifester level.

NormalEdit

Attacks of opportunity can be made only with melee weapons

OverchannelEdit

Expanded Psionics Handbook, p. 49) 

[Psionic

You burn your life force to strengthen your powers.

PrerequisiteEdit

Required forEdit

Talented (XPH) ,

BenefitEdit

While manifesting a power, you can increase your effective manifester level by one, but in so doing you take 1d8 points of damage. At 8th level, you can choose to increase your effective manifester level by two, but you take 3d8 points of damage. At 15th level, you can increase your effective manifester level by three, but you take 5d8 points of damage. The effective increase in manifester level increases the number of power points you can expend on a single power manifestation, as well as increasing all manifester level-dependent effects, such as range, duration, and overcoming power resistance.

NormalEdit

Your manifester level is equal to your total levels in classes that manifest powers

Power KnowledgeEdit

Expanded Psionics Handbook, p. 34) 

[EpicPsionic

Your powers are especially potent, breaking through power resistance more readily than normal.

PrerequisiteEdit

BenefitEdit

To use this feat, you must expend your psionic focus (see the Concentration skill description, page 37). You get a +4 bonus on manifester level checks made to overcome a creature's power resistance

Power PenetrationEdit

Expanded Psionics Handbook, p. 49) 

[Psionic

You deal more damage with your powers.

PrerequisiteEdit

Weapon Focus (PH) (ray) , manifester level 4th,

Required forEdit

Greater Power Penetration (XPH) ,

BenefitEdit

With rays and ranged touch attack powers that deal damage, you deal an extra 2 points of damage. If you expend your psionic focus when you manifest a ray or a ranged touch attack power that deals damage, you add your key ability bonus to the damage (instead of adding 2)

Power SpecializationEdit

Expanded Psionics Handbook, p. 49) 

[Psionic

You deal more damage with your powers.

PrerequisiteEdit

Weapon Focus (PH) (ray) , manifester level 4th,

Required forEdit

Greater Power Specialization (XPH) ,

BenefitEdit

With rays and ranged touch attack powers that deal damage, you deal an extra 2 points of damage. If you expend your psionic focus when you manifest a ray or a ranged touch attack power that deals damage, you add your key ability bonus to the damage (instead of adding 2)

Psicrystal AffinityEdit

Expanded Psionics Handbook, p. 49) 

[Psionic

You have created a psicrystal.

PrerequisiteEdit

Manifester level 1st,

BenefitEdit

This feat allows you to gain a psicrystal. See Psicrystals, page 21, for details on how psicrystals work

Psicrystal ContainmentEdit

Expanded Psionics Handbook, p. 49) 

[Psionic

Your psicrystal has advanced enough that it can hold a psionic focus that you store within it.

PrerequisiteEdit

manifester level 3rd, Psicrystal Affi nity,

BenefitEdit

You can spend a full-round action attempting to psionically focus your psicrystal (see the Concentration skill description, page 37). At any time when you need to expend your psionic focus, you can expend your psicrystal's psionic focus instead, as long as the crystal is within 5 feet of you. Psionically focusing your psicrystal works just like focusing yourself. The psicrystal cannot focus itself--only the owner can spend the time to focus the crystal

Psicrystal PowerEdit

Expanded Psionics Handbook, p. 34) 

[EpicPsionic

Your psicrystal can manifest a power.

PrerequisiteEdit

Character Level 21, Intelligence 25 or Charisma 25 (depending on which is your key ability score for manifesting),

BenefitEdit

Choose one power you know of 8th level or lower. Your psicrystal can now manifest this power once per day at your manifester level (the psicrystal gains suffi cient power points to manifest the power once). You cannot bestow a power upon your psicrystal if the power normally has any experience point cost.

SpecialEdit

You can gain this feat multiple times. Each time you take the feat, you can give your psicrystal knowledge of a new power (and it gains suffi cient power points to manifest that power once). All power points gained by a psicrystal from multiple applications of this feat go into its reserve and can be used to manifest the powers it knows as you desire. For instance, you can give your psicrystal an 8th-level power (cost 15 power points) and a 4th-level power (cost 7 power points). It gains a reserve of 22 power points, which it could use to manifest each power once, or it could manifest the 4th-level power three times

Psionic AffinityEdit

Expanded Psionics Handbook, p. 49) 

[General

You have a knack for psionic endeavors.

PrerequisiteEdit

BenefitEdit

You get a +2 bonus on all Psicraft checks and Use Psionic Device checks

Psionic BodyEdit

Expanded Psionics Handbook, p. 49) 

[Psionic

Your mind reinforces your body.

PrerequisiteEdit

BenefitEdit

When you take this feat, you gain 2 hit points for each psionic feat you have (including this one). Whenever you take a new psionic feat, you gain 2 more hit points

Psionic ChargeEdit

Expanded Psionics Handbook, p. 50) 

[Psionic

You can charge in a crooked line.

PrerequisiteEdit

Speed of Thought (XPH) , DEX 13,

BenefitEdit

To use this feat, you must expend your psionic focus (see the Concentration skill description, page 37). When you charge, you can make one turn of up to 90 degrees during your movement. All other restrictions on charges still apply; for instance, you cannot pass through a square that blocks or slows movement, or that contains a creature. You must have line of sight to the opponent at the start of your turn.

Psionic DodgeEdit

Expanded Psionics Handbook, p. 50) 

[Psionic

You are profi cient at dodging blows.

PrerequisiteEdit

Dodge (PH) , DEX 13,

BenefitEdit

You must be psionically focused (see the Concentration skill description, page 37) to use this feat. You receive a +1 dodge bonus to your Armor Class. This bonus stacks with the bonus from the Dodge feat (but only applies on attacks made by the opponent you have designated).

Psionic EndowmentEdit

Expanded Psionics Handbook, p. 50) 

[Psionic

You can endow your manifestations with more concentrated focus.

PrerequisiteEdit

Required forEdit

Greater Psionic Endowment (XPH) ,

BenefitEdit

To use this feat, you must expend your psionic focus (see the Concentration skill description, page 37). You add 1 to the save DC of a power you manifest

Psionic FistEdit

Expanded Psionics Handbook, p. 50) 

[Psionic

You can charge your unarmed strike or natural weapon with additional damage potential.

PrerequisiteEdit

STR 13,

Required forEdit

Greater Psionic Fist (XPH) , Unavoidable Strike (XPH) ,

BenefitEdit

To use this feat, you must expend your psionic focus (see the Concentration skill description, page 37). Your unarmed strike or attack with a natural weapon deals an extra 2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus

Psionic HoleEdit

Expanded Psionics Handbook, p. 50) 

[General

You are anathema to psionic creatures and characters.

PrerequisiteEdit

CON 15,

BenefitEdit

When a foe strikes you in melee combat, the foe immediately loses its psionic focus, if any. Also, if you are the target of a power, the manifester of the power must spend an additional number of power points equal to your Wisdom bonus, or the power fails (all the power points spent on the power are still lost). This extra cost does not count toward the maximum power points a manifester can spend on a single power.

SpecialEdit

You cannot take or use this feat if you have the ability to use powers (if you have a power point reserve or psi-like abilities)

Psionic MeditationEdit

Expanded Psionics Handbook, p. 50) 

[Psionic

You can focus your mind faster than normal, even under duress.

PrerequisiteEdit

Concentration 7 ranks, WIS 13,

BenefitEdit

You can take a move action to become psionically focused (see the Concentration skill description, page 37).

NormalEdit

A character without this feat must take a fullround action to become psionically focused.

Psionic ShotEdit

Expanded Psionics Handbook, p. 50) 

[Psionic

You can charge your ranged attacks with additional damage potential.

PrerequisiteEdit

Point Blank Shot (PH) ,

Required forEdit

Fell Shot (XPH) , Greater Psionic Shot (XPH) , Return Shot (XPH) ,

BenefitEdit

To use this feat, you must expend your psionic focus (see the Concentration skill description, page 37). Your ranged attack deals +2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus

Psionic TalentEdit

Expanded Psionics Handbook, p. 50) 

[Psionic

You gain additional power points to supplement those you already had.

PrerequisiteEdit

Having a power point reserve,

BenefitEdit

When you take this feat for the fi rst time, you gain 2 power points.

SpecialEdit

You can take this feat multiple times. Each time you take the feat after the fi rst time, the number of power points you gain increases by 1 (for example, you gain 3 power points if you take this feat a second time).

Psionic WeaponEdit

Expanded Psionics Handbook, p. 50) 

[Psionic

PSIONIC WEAPON [PSIONIC] You can charge your melee weapon with additional damage potential.

PrerequisiteEdit

STR 13,

Required forEdit

Deep Impact (XPH) , Greater Psionic Weapon (XPH) ,

BenefitEdit

To use this feat, you must expend your psionic focus (see the Concentration skill description, page 37). Your attack with a melee weapon deals an extra 2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.

Quicken powerEdit

Expanded Psionics Handbook, p. 50) 

[Metapsionic

You can manifest a power with a moment's thought.

PrerequisiteEdit

BenefitEdit

To use this feat, you must expend your psionic focus (see the Concentration skill description, page 37). You can quicken a power. You can perform another action, even manifest another power, in the same round that you manifest a quickened power. You can manifest only one quickened power per round. A power whose manifesting time is longer than 1 round cannot be quickened. Using this feat increases the power point cost of the power by 6. The power's total cost cannot exceed your manifester level. Manifesting a quickened power does not provoke attacks of opportunity.

Rapid metabolismEdit

Expanded Psionics Handbook, p. 50) 

[General

Your wounds heal rapidly.

PrerequisiteEdit

CON 13,

BenefitEdit

You naturally heal a number of hit points per day equal to the standard healing rate + double your Constitution bonus. You heal even if you do not rest. This healing replaces your normal natural healing. If you are tended successfully by someone with the Heal skill, you instead regain double the normal amount of hit points + double your Constitution bonus.

Reckless OffenseEdit

Expanded Psionics Handbook, p. 51) 

[General

You can shift your focus from defense to offense.

PrerequisiteEdit

Base attack bonus +1,

BenefitEdit

When you use the attack action or full attack action in melee, you can take a penalty of -4 to your Armor Class and add a +2 bonus on your melee attack roll. The bonus on attack rolls and penalty to Armor Class last until the beginning of your next turn

Return ShotEdit

Expanded Psionics Handbook, p. 51) 

[Psionic

You can return incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons.

PrerequisiteEdit

Point Blank Shot (PH) , Psionic Shot (XPH) , Fell Shot (XPH) , base attack bonus +3,

BenefitEdit

To use this feat, you must expend your psionic focus (see the Concentration skill description, page 37) and have at least one hand free. Once per round when you would normally be hit by a projectile or a thrown weapon no more than one size category larger than your size, you can defl ect the attack so that you take no damage from it. The attack is defl ected back at your attacker, using the attack bonus of the original attack on you. You must be aware of the attack and not fl at-footed. Attempting to return a shot is a free action.

SpecialEdit

If you also have the Defl ect Arrows feat (see page 93 of the Player's Handbook), the defl ected attack is made with the original attack bonus plus your Dexterity bonus

Scribe TattooEdit

Expanded Psionics Handbook, p. 51) 

[Item CreationPsionic

You can create psionic tattoos, which store powers within their designs.

PrerequisiteEdit

Manifester level 3rd,

BenefitEdit

You can create a psionic tattoo of any power of 3rd level or lower that you know and that targets one or more creatures. Scribing a psionic tattoo takes one day. When you create a psionic tattoo, you set the manifester level. The manifester level must be suffi cient to manifest the power in question and no higher than your own level. The base price of a psionic tattoo is its power level × its manifester level × 50 gp. To scribe a tattoo, you must spend 1/25 of this base price in XP and use up raw materials (special inks, masterwork needles, and so on) costing one-half of this base price. When you create a psionic tattoo, you make any choices that you would normally make when manifesting the power. When its wearer physically activates the tattoo, the wearer is the target of the power. Any psionic tattoo that stores a power with an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must pay the XP when creating the tattoo.

Sidestep ChargeEdit

Expanded Psionics Handbook, p. 51) 

[General

You are skilled at dodging past charging opponents and taking advantage when they miss.

PrerequisiteEdit

Dodge (PH) , DEX 13,

BenefitEdit

You get a +4 dodge bonus to Armor Class against charge attacks. If a charging opponent fails to make a successful attack against you, you gain an immediate attack of opportunity. This feat does not grant you more attacks of opportunity than you are normally allowed in a round. If you are fl at-footed or otherwise denied your Dexterity bonus to Armor Class, you do not gain the benefit of this feat

Speed of ThoughtEdit

Expanded Psionics Handbook, p. 51) 

[Psionic

The energy of your mind energizes the alacrity of your body.

PrerequisiteEdit

WIS 13,

Required forEdit

Psionic Charge (XPH) ,

BenefitEdit

As long as you are psionically focused and not wearing heavy armor, you gain an insight bonus to your speed of 10 feet

Split Psionic RayEdit

Expanded Psionics Handbook, p. 51) 

[Metapsionic

You can affect two targets with a single ray.

PrerequisiteEdit

Any other metapsionic feat,

BenefitEdit

To use this feat, you must expend your psionic focus (see the Concentration skill description, page 37). You can split psionic rays you manifest. The split ray affects any two targets that are both within the power's range and within 30 feet of each other. If the ray deals damage, each target takes as much damage as a single target would take. Using this feat increases the power point cost of the power by 2

Stand StillEdit

Expanded Psionics Handbook, p. 51) 

[General

You can prevent foes from fl eeing or closing.

PrerequisiteEdit

STR 13,

BenefitEdit

When a foe's movement out of a square you threaten grants you an attack of opportunity, you can give up that attack and instead attempt to stop your foe in his tracks. Make your attack of opportunity normally. If you hit your foe, he must succeed on a Reflex save against a DC of 10 + your damage roll (the opponent does not actually take damage), or immediately halt as if he had used up his move actions for the round. Since you use the Stand Still feat in place of your attack of opportunity, you can do so only a number of times per round equal to the number of times per round you could make an attack of opportunity (normally just one).

NormalEdit

Attacks of opportunity cannot halt your foes in their tracks

TalentedEdit

Expanded Psionics Handbook, p. 51) 

[Psionic

You can overchannel powers with less cost to yourself.

PrerequisiteEdit

Overchannel (XPH) ,

BenefitEdit

To use this feat, you must expend your psionic focus (see the Concentration skill description, page 37). When manifesting a power of 3rd level or lower, you do not take damage from overchanneling

Twin PowerEdit

Expanded Psionics Handbook, p. 51) 

[Metapsionic

You can manifest a power simultaneously with another power just like it.

PrerequisiteEdit

BenefitEdit

To use this feat, you must expend your psionic focus (see the Concentration skill description, page 37). You can twin a power. Manifesting a power altered by this feat causes the power to take effect twice on the area or target, as if you were simultaneously manifesting the same power two times on the same location or target. Any variables in the power (such as duration, number of targets, and so on) are the same for both of the resulting powers. The target experiences all the effects of both powers individually and receives a saving throw (if applicable) for each. In some cases, such as a twinned psionic charm, failing both saving throws results in redundant effects (although, in this example, any ally of the target would have to succeed on two dispel attempts to free the target from the charm effect). Using this feat increases the power point cost of the power by 6. The power's total cost cannot exceed your manifester level

Unavoidable StrikeEdit

Expanded Psionics Handbook, p. 52) 

[Psionic

You can make an unarmed strike or use a natural weapon against your foe as if delivering a touch attack.

PrerequisiteEdit

Psionic Fist (XPH) , STR 13, base attack bonus +5,

BenefitEdit

To use this feat, you must expend your psionic focus (see the Concentration skill description, page 37). You can resolve your unarmed strike or attack with a natural weapon as a touch attack. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus

Unconditional PowerEdit

Expanded Psionics Handbook, p. 52) 

[Metapsionic

Disabling conditions do not hold you back.

PrerequisiteEdit

BenefitEdit

To use this feat, you must expend your psionic focus (see the Concentration skill description, page 37). Your mental strength is enough to overcome some otherwise disabling conditions. You can manifest an unconditional power when you are dazed, confused, nauseated, shaken, or stunned. Only personal powers and powers that affect your person can be manifested as unconditional powers. Using this feat increases the power point cost of the power by 8. The power's total cost cannot exceed your manifester level

Up the WallsEdit

Expanded Psionics Handbook, p. 52) 

[Psionic

You can run on walls for brief distances.

PrerequisiteEdit

WIS 13,

BenefitEdit

While you are psionically focused, you can take part of one of your move actions to traverse a wall or other relatively smooth vertical surface if you begin and end your move on a horizontal surface. The height you can achieve on the wall is limited only by this movement restriction. If you do not end your move on a horizontal surface, you fall prone, taking falling damage as appropriate for your distance above the ground. Treat the wall as a normal fl oor for the purpose of measuring your movement. Passing from fl oor to wall or wall to fl oor costs no movement; you can change surfaces freely. Opponents on the ground can make attacks of opportunity as you move up the wall. For instance, Ma'varkith the psychic warrior has a speed of 40 feet (due to her Speed of Thought feat). She begins her turn standing next to a wall. She moves up the wall at a 45-degree angle ("diagonally") for 20 feet, which puts her 15 feet farther along the wall and 15 feet above the ground. Then she moves 15 feet straight down, ending her move in a 5-foot square adjacent to the wall (she has used up 35 feet of her allowed movement). At this point she takes her attack normally against an opponent adjacent to her, which potentially sets up fl anking opportunities for her comrades. If the wall had a ledge within 30 feet of the ground, she could have ended her move on the ledge instead of having to move back down to the fl oor.

SpecialEdit

You can take other move actions in conjunction with moving along a wall. For instance, the Spring Attack feat allows you to make an attack from the wall against a foe standing on the ground who is within the area you threaten; however, if you are somehow prevented from completing your move, you fall. Likewise, you could tumble along the wall to avoid attacks of opportunity

Widen PowerEdit

Expanded Psionics Handbook, p. 52) 

[Metapsionic

You can increase the area of your powers.

PrerequisiteEdit

BenefitEdit

To use this feat, you must expend your psionic focus (see the Concentration skill description, page 37). You can alter a burst, emanation, line, or spread-shaped power to increase its area. (Powers that do not have an area of one of these four sorts are not affected by this feat.) Any numeric measurements of the power's area increase by 100%. For example, an energy burst power (which normally produces a 40-foot-radius spread) that is widened now fi lls an 80-footradius spread. Using this feat increases the power point cost of the power by 4. The power's total cost cannot exceed your manifester level

Wild TalentEdit

Expanded Psionics Handbook, p. 52) 

[General

Your mind wakes to a previously unrealized talent for psionics.

PrerequisiteEdit

BenefitEdit

Your latent power of psionics fl ares to life, conferring upon you the designation of a psionic character. As a psionic character, you gain a reserve of 2 power points and can take psionic feats, metapsionic feats, and psionic item creation feats. You do not, however, gain the ability to manifest powers simply by virtue of having this feat

Wounding attackEdit

Expanded Psionics Handbook, p. 52) 

[Psionic

Your vicious attacks wound your foe.

PrerequisiteEdit

Base attack bonus +8,

BenefitEdit

To use this feat, you must expend your psionic focus (see the Concentration skill description, page 37). You can make an attack with such vicious force that you wound your opponent. A wound deals 1 point of Constitution damage to your foe in addition to the usual damage dealt. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.

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