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Additional Magic Item SpaceEdit

Epic Level Handbook, p. 50) 

[Epic


You can wear more magic items.

PrerequisiteEdit

BenefitEdit

Choose one type of magic item that has a limit on the number you can simultaneously wear and gain its benefit, such as ring or belt. You can now wear one more magic item of this type and also gain its benefit.

SpecialEdit

You can gain this feat multiple times. Each time you take the feat, it applies to a new type of wearable magic item.

NormalEdit

Without this feat, a character is limited to one headband, hat, or helmet; one pair of eye lenses or goggles; one cloak, cape, or mantle; one amulet, brooch, medallion, necklace, periapt, or scarab; one suit of armor; one robe; one vest, vestment, or shirt; one pair of bracers or bracelets; one pair of gloves or gauntlets; two rings; one belt; and one pair of boots

Armor SkinEdit

Epic Level Handbook, p. 50) 

[Epic


Your skin becomes like armor. Your skin becomes like armor.

PrerequisiteEdit

BenefitEdit

You gain a +2 natural armor bonus to Armor Class, or your existing natural armor bonus increases by 2. This feat does not stack with any natural armor bonus granted by magic items or nonpermanent magical effects.

SpecialEdit

A character can gain this feat multiple times Its effects stack

Augmented AlchemyEdit

Epic Level Handbook, p. 50) 

[Epic

You can create alchemical items and substances that are much more powerful than normal.

PrerequisiteEdit

INT 21, Alchemy 24 ranks,

BenefitEdit

Whenever creating an alchemical item or substance, you can choose to make it more powerful than normal by adding +20 to the DC required to create it and multiplying its price by 5. If the item or substance deals damage, double the damage dealt. If the item or substance doesn't deal damage, double the duration of [ its effect. If the item or substance doesn't deal damage and doesn't have a specific listed duration (or has an instantaneous duration), double all dimensions of its area. If the item or substance doesn't fit any of these categories, then it cannot be affected by this feat. See the Alchemy skill description earlier in this chapter for more information

Automatic Quicken SpellEdit

Epic Level Handbook, p. 50) 

[Epic

You can cast any of your lesser spells with a moment's thought.

PrerequisiteEdit

Quicken Spell (PH) , Spellcraft 30 ranks, ability to cast 9th-level arcane or divine spells,

BenefitEdit

You may cast all 0-, 1st-, 2nd-, and 3rd-level spells as quickened spells without using higher-level spell slots. The normal limit to the number of quickened spells you may cast per round applies. Spells with a casting time of more than 1 full round can't be quickened.

SpecialEdit

You can gain this feat multiple times. Each time you take the feat, the spells of your next three lowest spell levels can now be quickened with no adjustment to their spell slots. Thus, a wizard who took this feat twice could quicken his 0- through 6th-level spells with no adjustment to their spell slots. This feat doesn't increase the casting time for those spells that normally become full-round actions when cast in metamagic form (including bard spells, sorcerer spells, and spontaneously cast spells, such as a good cleric's cure spells)

Automatic Silent SpellEdit

Epic Level Handbook, p. 51) 

[Epic

You can cast any of your lesser spells silently.

PrerequisiteEdit

Silent Spell (PH) , Spellcraft 24 ranks, ability to cast 9th-level arcane or divine spells,

BenefitEdit

You may cast all 0-, 1st-, 2nd-, and 3rd-level spells as silent spells without using higher-level spell slots.

SpecialEdit

You can gain this feat multiple times. Each time you take the feat, the spells of your next three lowest spell levels can now be silenced with no adjustment to their spell slots. Thus, a wizard who took this feat twice could cast his 0- through 6th-level spells as silent spells with no adjustment to their spell slots. This feat doesn't increase the casting time for those spells that normally become full-round actions when cast in metamagic form (including sorcerer spells and spontaneously cast spells, such as a good cleric's cure spells). However, since bard spells can't be enhanced with the Silent Spell feat, they can't be affected by this feat either

Automatic Still SpellEdit

Epic Level Handbook, p. 51) 

[Epic

You can cast any of your lesser spells without gestures.

PrerequisiteEdit

Still Spell (PH) , Spellcraft 27 ranks, ability to cast 9th-level arcane or divine spells,

BenefitEdit

You may cast all 0-, 1st-, 2nd-, and 3rd-level spells as stilled spells without using higher-level spell slots.

SpecialEdit

You can gain this feat multiple times. Each time you take the feat, the spells of your next three lowest spell levels can now be stilled with no adjustment to their spell slots. Thus, a wizard who took this feat twice could still his 0- through 6th-level spells with no adjustment to their spell slots. This feat doesn't increase the casting time for those spells that normally become full-round actions when cast in metamagic form (including bard spells, sorcerer spells, and spontaneously cast spells, such as a good cleric's cure spells).

Bane of EnemiesEdit

Epic Level Handbook, p. 51) 

[Epic


Your attacks deal great damage to your favored enemies.

PrerequisiteEdit

Survival 24 ranks, five or more favored enemies,

Required forEdit

Death of Enemies (EL) ,

BenefitEdit

Any weapon the character wields against one of his or her favored enemies is treated as a bane weapon for that creature type (thus, its enhancement bonus is increased by +2 and it deals +2d6 points of damage). This ability doesn’t stack with similar abilities.

SpecialEdit

Survival listed insted of Wilderness lore. The version that was listed appears to have been copied straight out of a "print" copy of the Epic Level Handbook meaning it was the old 3.0 version. This version was not updated via errata OR the "3.5 accessory update" created for the ELH. The ONLY place this correction is listed is in the official SRD .rtf documents available through WotC and, less officially, on the d20srd.org website. For reference, the official, corrected version is listed here: http://www.wizards.com/default.asp?x=d20/article/srd35

Beast CompanionEdit

Epic Level Handbook, p. 51) 

[EpicWild

You can befriend a beast.

PrerequisiteEdit

Beast Wild Shape (EL) , Knowledge (nature) 24 ranks, wild shape 6/day,

BenefitEdit

As the druid's animal companion ability, except that when you use animal friendship, the spell also applies to beasts. Despite the greater intelligence of beasts, companion beasts will not submit to tasks (or perform "tricks") that animals cannot accomplish. At most, you can have beast and animal companions whose combined HD are not more than twice your caster level.

Beast Wild ShapeEdit

Epic Level Handbook, p. 51) 

[EpicWild

You can wild shape into beast form.

PrerequisiteEdit

Knowledge (nature) 24 ranks, wild shape 6/day,

Required forEdit

Beast Companion (EL) , Dragon Wild Shape (EL) , Magical Beast Wild Shape (EL) , Plant Wild Shape (EL) , Vermin Wild Shape (EL) ,

BenefitEdit

You can use your normal wild shape ability to take the form of a beast. The size limitation is the same as your limitation on animal size. You gain any extraordinary abilities of the beast whose form you take.

Blinding SpeedEdit

Epic Level Handbook, p. 51) 

[Epic

You can trigger short bursts of great speed.

PrerequisiteEdit

DEX 25,

BenefitEdit

You can act as if hasted for 5 rounds each day. The duration of the effect need not be consecutive rounds. Activating this power is a free action.

SpecialEdit

You can gain this feat multiple times. Each time you take the feat, it grants an additional 5 rounds of haste per day

Bonus DomainEdit

Epic Level Handbook, p. 51) 

[Epic

You have access to one additional domain of spells.

PrerequisiteEdit

WIS 21, ability to cast 9th-level divine spells,

BenefitEdit

Choose an additional domain from your deity's domain list. You now have access to that domain's spells and granted powers as normal for your domain spells.

SpecialEdit

You can gain this feat multiple times. Each time you take the feat, it applies to a different domain

Bulwark of DefenseEdit

Epic Level Handbook, p. 51) 

[Epic

PrerequisiteEdit

CON 25, defensive stance 3/day,

BenefitEdit

Your defensive stance bonuses increase to +4 Strength, +6 Constitution, +4 resistance bonus on all saves, and +6 dodge bonus to AC

Chaotic RageEdit

Epic Level Handbook, p. 51) 

[Epic

Your rage is particularly damaging to lawful creatures.

PrerequisiteEdit

chaotic alignment, Rage 5/day,

BenefitEdit

Any weapon you wield while in a rage is treated as a chaotic weapon (it deals +2d6 points of damage against creatures of lawful alignment). This ability does not stack with similar abilities (for instance, if the weapon is already a chaotic weapon)

Colossal Wild ShapeEdit

Epic Level Handbook, p. 52) 

[EpicWild

You can wild shape into animals of Colossal size.

PrerequisiteEdit

The ability to wild shape into a Gargantuan creature,

BenefitEdit

You can use your wild shape to take the shape of a Colossal animal.

NormalEdit

Without this feat, you cannot wild shape into an animal of greater than Huge size

Combat ArcheryEdit

Epic Level Handbook, p. 52) 

[Epic

You can fire a bow in melee safely.

PrerequisiteEdit

Mobility (PH) , Point Blank Shot (PH) ,

BenefitEdit

You do not incur any attacks of opportunity for firing a bow when threatened.

NormalEdit

Without this feat, you incur an attack of opportunity from all opponents who threaten you whenever you use a bow

Craft Epic Magic Arms and ArmorEdit

Epic Level Handbook, p. 52) 

[EpicItem Creation

You can craft magic arms and armor of epic power.

PrerequisiteEdit

Craft Magic Arms and Armor (PH) , Knowledge (arcana) 28 ranks, Spellcraft 28 ranks,

BenefitEdit

You can craft magic arms and armor which exceed the normal limits for such items (as stated in the DUNGEON MASTER's Guide). For instance, you could craft a magic sword with an enhancement bonus of greater than +5, with a total effective enhancement bonus greater than +10, or that required prerequisite spells of higher than 9th level. See Chapter 4: Epic Magic Items for examples of epic magic arms and armor.

Craft Epic RodEdit

Epic Level Handbook, p. 52) 

[EpicItem Creation

You can craft magic rods of epic power.

PrerequisiteEdit

Craft Rod (PH) , Knowledge (arcana) 32 ranks, Spellcraft 32 ranks,

BenefitEdit

You can craft rods that exceed the normal limits for such items (as stated in this book and in the DUNGEON MASTER's Guide). For instance, you could craft a rod with an enhancement bonus greater than +5 or a rod with prerequisite spells of higher than 9th level. See Chapter 4: Epic Magic Items for examples of epic rods

Craft Epic StaffEdit

Epic Level Handbook, p. 52) 

[EpicItem Creation

You can craft magic staffs of epic power.

PrerequisiteEdit

Craft Staff (PH) , Knowledge (arcana) 35 ranks, Spellcraft 35 ranks,

BenefitEdit

You can craft staffs that exceed the normal limits for such items (as stated in this book and in the DUNGEON MASTER's Guide). For instance, you could craft a staff that cast spells greater than 9th level, or a staff with an enhancement bonus greater than +5. See Chapter 4: Epic Magic Items for examples of epic staffs

Craft Epic Wondrous ItemEdit

Epic Level Handbook, p. 52) 

[EpicItem Creation

You can craft wondrous items of epic power.

PrerequisiteEdit

Knowledge (arcana) 26 ranks, Spellcraft 26 ranks, Craft Wondrous Item,

BenefitEdit

You can craft wondrous items that exceed the normal limits for such items (as stated in this book and in the DUNGEON MASTER's Guide). For instance, you could craft a cloak of Charisma with an enhancement bonus greater than +6 or an item that required prerequisite spells higher than 9th level. See Chapter 4: Epic Magic Items for examples of epic wondrous items

Damage ReductionEdit

Epic Level Handbook, p. 52) 

[Epic

You can shrug off some damage from attacks.

PrerequisiteEdit

CON 21,

BenefitEdit

You gain damage reduction 3/-. This does not stack with damage reduction granted by magic items or nonpermanent magical effects, but it does stack with any damage reduction granted by permanent magical effects, class features, or this feat itself.

SpecialEdit

A character can gain this feat multiple times. Each time you gain the feat, your damage reduction increases by 3

Deafening SongEdit

Epic Level Handbook, p. 52) 

[Epic

Your bardic music deafens those nearby.

PrerequisiteEdit

Perform 24 ranks, bardic music class feature,

Required forEdit

Hindering Song (EL) ,

BenefitEdit

You can use song or poetics to temporarily deafen all enemies within a 30-foot spread from you. A successful Fortitude save (DC 10 + 1/2 your class level + your Charisma modifier) negates the effect. The deafening effect lasts for as long as you continue the deafening song. You can choose to exclude any characters from this effect (usually your allies). You may sing, play, or recite a deafening song while taking other mundane actions, but not magical ones (see the bard's inspire courage ability for more details). You may keep up the deafening song for a maximum of 10 rounds. Using the deafening song counts as one of your uses of song or poetics for the day

Death of EnemiesEdit

Epic Level Handbook, p. 52) 

[Epic

You can instantly slay your favored enemies with a single strike.

PrerequisiteEdit

Bane of Enemies (EL) , five or more favored enemies (as ranger class feature), Wilderness Lore 30 ranks,

BenefitEdit

Any time you score a critical hit against one of your favored enemies, it must make a Fortitude save (DC 10 + 1/2 your ranger class level + your Wisdom modifier) or die instantly.

SpecialEdit

Creatures immune to critical hits can't be affected by this feat

Devastating CriticalEdit

Epic Level Handbook, p. 53) 

[Epic

Choose one type of melee weapon, such as longsword or greataxe. With that weapon, you are capable of killing any creature with a single strike.

PrerequisiteEdit

Cleave (PH) , Great Cleave (PH) , Improved Critical (PH) (weapon to be chosen) , Overwhelming Critical (EL) (weapon to be chosen) ,Power Attack (PH) , Weapon Focus (PH) (weapon to be chosen) , STR 25,

BenefitEdit

When using the weapon you have selected, whenever you score a critical hit the target must make a Fortitude save (DC 10 + 1/2 your character level + your Strength modifier) or die instantly. (Creatures immune to critical hits can't be affected by this feat.)

SpecialEdit

You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different type of weapon

Dexterous FortitudeEdit

Epic Level Handbook, p. 53) 

[Epic

You are able to resist physical attacks with exceptional agility.

PrerequisiteEdit

DEX 25, slippery mind class feature,

BenefitEdit

Once per round, when targeted by an effect that requires a Fortitude saving throw, you may make a Reflex save instead to avoid the effect (evasion is not applicable)

Dexterous WillEdit

Epic Level Handbook, p. 53) 

[Epic

You are able to resist compelling effects with exceptional agility.

PrerequisiteEdit

DEX 25, slippery mind class feature,

BenefitEdit

Once per round, when targeted by an effect that requires a Will saving throw, you may make a Reflex save instead to avoid the effect (evasion is not applicable)

Diminutive Wild ShapeEdit

Epic Level Handbook, p. 53) 

[EpicWild

You can wild shape into animals of Diminutive size.

PrerequisiteEdit

Ability to wild shape into a Huge animal,

BenefitEdit

You can use your wild shape to take the shape of a Diminutive animal.

NormalEdit

Without this feat, you cannot wild shape into an animal of smaller than Tiny size

Dire ChargeEdit

Epic Level Handbook, p. 53) 

[Epic

You can make a full attack as part of a charge.

PrerequisiteEdit

Improved Initiative (PH) ,

BenefitEdit

If you charge a foe during the first round of combat (or the surprise round, if you are allowed to act in it), you can make a full attack against the opponent you charge.

NormalEdit

Without this feat, you may only make a single attack as part of a charge

Distant ShotEdit

Epic Level Handbook, p. 53) 

[Epic

You can target anything you can see with a ranged weapon.

PrerequisiteEdit

Far Shot (PH) , Point Blank Shot (PH) , Spot 20 ranks, DEX 25,

BenefitEdit

You may throw or fire a ranged weapon at any target within line of sight, with no penalty for range

Dragon Wild ShapeEdit

Epic Level Handbook, p. 53) 

[General

You can take the form of a dragon.

PrerequisiteEdit

Beast Wild Shape (EL) , Knowledge (nature) 30 ranks, WIS 30, wild shape 6/day,

BenefitEdit

You may use wild shape to change into a dragon (black, blue, green, red, white, brass, bronze, copper, gold, or silver). The size limitation is the same as your limitation on animal size. You gain all extraordinary and supernatural abilities of the dragon whose form you take

Efficient Item CreationEdit

Epic Level Handbook, p. 53) 

[Epic

Select an item creation feat. You can create magic items using that feat much more quickly than normal.

PrerequisiteEdit

Knowledge (arcana) 24 ranks, Spellcraft 24 ranks, Item creation feat to be selected,

BenefitEdit

Select an item creation feat. Creating a magic item using that feat requires one day per 10,000 gp of the item's market price, with a minimum of one day.

SpecialEdit

You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different item creation feat.

NormalEdit

Without this feat, creating a magic item requires one day for each 1,000 gp of the item's market price

Energy Resistance: AcidEdit

Epic Level Handbook, p. 53) 

[Epic

You can resist the effects of a chosen type of energy.

PrerequisiteEdit

BenefitEdit

Choose a type of energy (acid, cold, electricity, fire, or sonic). You gain resistance 10 to that type of energy, or your existing resistance to that type of energy increases by 10. This feat does not stack with energy resistance granted by magic items or nonpermanent magical effects.

SpecialEdit

A character can gain this feat multiple times, if the same type of energy is chosen, the effects stack

Energy Resistance: ColdEdit

Epic Level Handbook, p. 53) 

[Epic

You can resist the effects of a chosen type of energy.

PrerequisiteEdit

BenefitEdit

Choose a type of energy (acid, cold, electricity, fire, or sonic). You gain resistance 10 to that type of energy, or your existing resistance to that type of energy increases by 10. This feat does not stack with energy resistance granted by magic items or nonpermanent magical effects.

SpecialEdit

A character can gain this feat multiple times, if the same type of energy is chosen, the effects stack

Energy Resistance: ElectricityEdit

Epic Level Handbook, p. 53) 

[Epic

You can resist the effects of a chosen type of energy.

PrerequisiteEdit

BenefitEdit

Choose a type of energy (acid, cold, electricity, fire, or sonic). You gain resistance 10 to that type of energy, or your existing resistance to that type of energy increases by 10. This feat does not stack with energy resistance granted by magic items or nonpermanent magical effects.

SpecialEdit

A character can gain this feat multiple times, if the same type of energy is chosen, the effects stack

Energy Resistance: FireEdit

Epic Level Handbook, p. 53) 

[Epic

You can resist the effects of a chosen type of energy.

PrerequisiteEdit

BenefitEdit

Choose a type of energy (acid, cold, electricity, fire, or sonic). You gain resistance 10 to that type of energy, or your existing resistance to that type of energy increases by 10. This feat does not stack with energy resistance granted by magic items or nonpermanent magical effects.

SpecialEdit

A character can gain this feat multiple times, if the same type of energy is chosen, the effects stack

Energy Resistance: SonicEdit

Epic Level Handbook, p. 53) 

[Epic

You can resist the effects of a chosen type of energy.

PrerequisiteEdit

BenefitEdit

Choose a type of energy (acid, cold, electricity, fire, or sonic). You gain resistance 10 to that type of energy, or your existing resistance to that type of energy increases by 10. This feat does not stack with energy resistance granted by magic items or nonpermanent magical effects.

SpecialEdit

A character can gain this feat multiple times, if the same type of energy is chosen, the effects stack

Enhance SpellEdit

Epic Level Handbook, p. 53) 

[EpicMetamagic

You can increase the power limit of your damage-dealing spells.

PrerequisiteEdit

Maximize Spell (PH) ,

BenefitEdit

The damage cap for your spells increases by 10 dice (for spells that deal a number of dice of damage equal to your caster level, such as fireball) or by 5 dice (for spells that deal a number of dice of damage equal to half your level, such as searing light). An enhanced spell uses up a spell slot four levels higher than the spell's actual level. For example, an enhanced fireball has a damage cap of 20d6 (rather than 10d6). An enhanced searing light has a damage cap of 10d8 (rather than 5d8). This feat has no effect on spells that don't specifically deal a number of dice of damage equal to your level or half your level, even if the spell's effect is largely dictated by your level. Thus, it has no effect on magic missile (even though your level indicates how many missiles you fire),Melf's acid arrow (even though your level indicates how many rounds the acid deals damage), or produce flame (even though you add your level to the base 1d4 damage dealt).

SpecialEdit

You may gain this feat multiple times. Each time you select this feat, the damage cap increases by 10 dice or 5 dice, as appropriate to the spell, and the enhanced spell takes up a spell slot an additional four levels higher (thus, a twice-enhanced fireball would be an 11th-level spell).

NormalEdit

Without this feat, use the damage dice caps indicated in the spell's description

Epic DodgeEdit

Epic Level Handbook, p. 54) 

[Epic

You are able to evade attacks with exceptional agility.

PrerequisiteEdit

Tumble 30 ranks, DEX 25, defensive roll class feature, improved evasion,

BenefitEdit

Once per round, when struck by an attack from an opponent you have designated as the object of your dodge, you may automatically avoid all damage from the attack.

Epic EnduranceEdit

Epic Level Handbook, p. 54) 

[Epic

You are capable of legendary feats of stamina.

PrerequisiteEdit

Endurance (PH) , CON 25,

BenefitEdit

Whenever you make a check for performing a physical action that extends over a period of time (running, swimming, holding your breath, and so on), you get a +10 bonus on the check

Epic FortitudeEdit

Epic Level Handbook, p. 54) 

[Epic

You have tremendously high fortitude.

PrerequisiteEdit

BenefitEdit

You gain a +4 bonus on all Fortitude saving throws

Epic InspirationEdit

Epic Level Handbook, p. 54) 

[Epic

Your bardic music provides greater inspiration than normally possible.

PrerequisiteEdit

Perform 30 ranks, CHA 25, bardic music class feature,

BenefitEdit

All bonuses granted by your bardic music inspiration abilities are doubled. For example, your inspire courage ability now grants a +4 morale bonus on saving throws against charm and fear effects and a +2 morale bonus on attack and damage rolls; your inspire competence now grants a +4 competence bonus on skill checks; and your inspire greatness ability now grants +4d10 Hit Dice, a +4 competence bonus on attacks, and a +2 competence bonus on Fortitude saves.

SpecialEdit

A character can gain this feat multiple times. Its effects stack. Remember that two doublings equals a tripling, and so forth

Epic LeadershipEdit

Epic Level Handbook, p. 54) 

[Epic

You attract more powerful cohorts and followers than normally possible.

PrerequisiteEdit

Leadership (PH) , CHA 25, Leadership score 25,

Required forEdit

Legendary Commander (EL) ,

BenefitEdit

You attract a cohort and followers as shown on Table 1-33: Epic Leadership.

NormalEdit

Without this feat, you must use Table 2-25: Leadership in the DUNGEON MASTER's Guide to determine your cohort and followers

Epic ProwessEdit

Epic Level Handbook, p. 54) 

[Epic

You gain great skill in combat.

PrerequisiteEdit

BenefitEdit

Gain a +1 bonus on all attacks.

SpecialEdit

A character can gain this feat multiple times. Its effects stack

Epic ReflexesEdit

Epic Level Handbook, p. 54) 

[Epic

You have tremendously fast reflexes.

PrerequisiteEdit

BenefitEdit

You gain a +4 bonus on all Reflex saving throw

Epic ReputationEdit

Epic Level Handbook, p. 54) 

[Epic

Your reputation provides great bonuses on interactions with others.

PrerequisiteEdit

BenefitEdit

You gain a +4 bonus on Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks

Epic Skill FocusEdit

Epic Level Handbook, p. 54) 

[Epic

Choose a skill, such as Move Silently. You have a legendary knack with that skill.

PrerequisiteEdit

20 ranks in the skill selected,

BenefitEdit

You gain a +10 bonus on all skill checks with that skill.

SpecialEdit

You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different skill

Epic SpeedEdit

Epic Level Handbook, p. 54) 

[Epic

You can move much more quickly than a normal person

PrerequisiteEdit

Run (PH) , DEX 21,

BenefitEdit

Your speed increases by 30 feet. This benefit does not stack with increased speed granted by magic items or nonpermanent magical effects.

SpecialEdit

This feat only functions when you are wearing medium armor, light armor, or no armor

Epic Spell FocusEdit

Epic Level Handbook, p. 54) 

[Epic

Choose a school of magic, such as Illusion. Your spells of that school are far more potent than normal.

PrerequisiteEdit

ability to cast at least one 9th-level spell of the school to be chosen, Greater Spell Focus* and Spell Focus in the school selected,

BenefitEdit

Add +6 to the Difficulty Class for all saving throws against spells from the school of magic you select to focus on. This overlaps (does not stack with) the > bonuses from Spell Focus and Greater Spell Focus.

SpecialEdit

You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different school of magic. *This feat is presented in the Nonepic Feats section at the end of this chapter

Epic Spell PenetrationEdit

Epic Level Handbook, p. 54) 

[Epic

Your spells are tremendously potent, breaking through spell resistance with ease.

PrerequisiteEdit

Spell Penetration (PH) , Greater Spell Penetration*,

BenefitEdit

You get a +6 bonus on caster level checks to beat a creature's spell resistance. This overlaps (does not Stack with) the bonuses from Spell Penetration and Greater Spell Penetration. *This feat is presented in the Nonepic Feats section at the end of this chapter

Epic Spellcasting (Arcana)Edit

Epic Level Handbook, p. 54) 

[Epic

You can create and cast spells that transcend the most powerful existing spells.

PrerequisiteEdit

Spellcraft 24 ranks, Knowledge (arcana) 24 ranks, Knowledge (religion) 24 ranks, Knowledge (nature) 24 ranks, ability to cast 9th-level arcane spells. OR Spellcraft 24 ranks, ability to cast 9th-level divine spells, ability to cast 9th-level divine spells. OR Spellcraft 24 ranks,

BenefitEdit

You may develop and cast epic spells, as detailed in Chapter 2: Epic Spells. If you are an arcane spellcaster, you may cast a number of epic spells per day equal to your ranks in Knowledge (arcana) divided by 10. If you are a divine spellcaster, you may cast a number of epic spells per day equal to your ranks in Knowledge (religion) or Knowledge (nature) divided by 10.

SpecialEdit

If you meet more than one set of prerequisites, the limit on the number of spells you may cast per day is cumulative. For example, if you are a wizard/cleric, you may cast a number of arcane epic spells per day equal to your number of ranks in Knowledge (arcana), divided by ten, and a number of divine epic spells per day equal to your number of ranks in Knowledge (religion) or Knowledge (nature), divided by ten.

Epic Spellcasting (Nature)Edit

Epic Level Handbook, p. 55) 

[Epic

You can create and cast spells that transcend the most powerful existing spells.

PrerequisiteEdit

Spellcraft 24 ranks, Knowledge (arcana) 24 ranks, Knowledge (religion) 24 ranks, Knowledge (nature) 24 ranks, ability to cast 9th-level arcane spells. OR Spellcraft 24 ranks, ability to cast 9th-level divine spells, ability to cast 9th-level divine spells. OR Spellcraft 24 ranks,

BenefitEdit

You may develop and cast epic spells, as detailed in Chapter 2: Epic Spells. If you are an arcane spellcaster, you may cast a number of epic spells per day equal to your ranks in Knowledge (arcana) divided by 10. If you are a divine spellcaster, you may cast a number of epic spells per day equal to your ranks in Knowledge (religion) or Knowledge (nature) divided by 10.

SpecialEdit

If you meet more than one set of prerequisites, the limit on the number of spells you may cast per day is cumulative. For example, if you are a wizard/cleric, you may cast a number of arcane epic spells per day equal to your number of ranks in Knowledge (arcana), divided by ten, and a number of divine epic spells per day equal to your number of ranks in Knowledge (religion) or Knowledge (nature), divided by ten.

Epic Spellcasting (Religion)Edit

Epic Level Handbook, p. 55) 

[Epic

You can create and cast spells that transcend the most powerful existing spells.

PrerequisiteEdit

Spellcraft 24 ranks, Knowledge (arcana) 24 ranks, Knowledge (religion) 24 ranks, Knowledge (nature) 24 ranks, ability to cast 9th-level arcane spells. OR Spellcraft 24 ranks, ability to cast 9th-level divine spells, ability to cast 9th-level divine spells. OR Spellcraft 24 ranks,

BenefitEdit

You may develop and cast epic spells, as detailed in Chapter 2: Epic Spells. If you are an arcane spellcaster, you may cast a number of epic spells per day equal to your ranks in Knowledge (arcana) divided by 10. If you are a divine spellcaster, you may cast a number of epic spells per day equal to your ranks in Knowledge (religion) or Knowledge (nature) divided by 10.

SpecialEdit

If you meet more than one set of prerequisites, the limit on the number of spells you may cast per day is cumulative. For example, if you are a wizard/cleric, you may cast a number of arcane epic spells per day equal to your number of ranks in Knowledge (arcana), divided by ten, and a number of divine epic spells per day equal to your number of ranks in Knowledge (religion) or Knowledge (nature), divided by ten.

Epic ToughnessEdit

Epic Level Handbook, p. 55) 

[Epic

You are preternaturally tough.

PrerequisiteEdit

BenefitEdit

You gain +20 hit points.

SpecialEdit

A character can gain this feat multiple times. Its effects stack

Epic Weapon FocusEdit

Epic Level Handbook, p. 55) 

[Epic

Choose one type of weapon, such as greataxe. You are especially good at using this weapon.

PrerequisiteEdit

Weapon Focus in the weapon to be chosen,

Required forEdit

Epic Weapon Specialization (EL) , Shattering Strike (EL) ,

BenefitEdit

Add a +2 bonus to all attack rolls you make using the selected weapon.

SpecialEdit

You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different type of weapon

Epic Weapon FocusEdit

Epic Level Handbook, p. 55) 

[Epic

Choose one type of weapon, such as greataxe. You are especially good at using this weapon.

PrerequisiteEdit

Weapon Focus in the weapon to be chosen,

Required forEdit

Epic Weapon Specialization (EL) , Shattering Strike (EL) ,

BenefitEdit

Add a +2 bonus to all attack rolls you make using the selected weapon.

SpecialEdit

You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different type of weapon

Epic Weapon SpecializationEdit

Epic Level Handbook, p. 55) 

[Epic

Choose one type of weapon, such as greataxe. You deal extraordinary damage wielding this weapon.

PrerequisiteEdit

Epic Weapon Focus (EL) , Weapon Specialization (PH) (all in the weapon to be chosen) ,

BenefitEdit

Add +4 to all damage you deal using the selected weapon. If the weapon is a ranged weapon, the damage bonus only applies if the target is within 30 feet.

SpecialEdit

You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different type of weapon

Epic WillEdit

Epic Level Handbook, p. 55) 

[Epic

You have tremendously strong willpower.

PrerequisiteEdit

BenefitEdit

You gain a +4 bonus on all Will saving throws

Exceptional DeflectionEdit

Epic Level Handbook, p. 55) 

[Epic

You can deflect any type of ranged attack.

PrerequisiteEdit

Deflect Arrows (PH) , Improved Unarmed Strike (PH) , DEX 21, WIS 19,

BenefitEdit

You can deflect any ranged attacks (including spells that require ranged touch attacks) as if they were arrows. If deflecting a spell, add the spell level to the DC to deflect the attack

Extended Life SpanEdit

Epic Level Handbook, p. 56) 

[Epic


You are exceptionally long-lived.

PrerequisiteEdit

BenefitEdit

Add one-half the maximum result of your race's maximum age modifier to your normal middle age, old, and venerable age categories. For example, a human who took this feat would reach middle age at 58 years (rather than 38), old age at 73 years (instead of 53), and venerable age at 90 years (instead of 70). Calculate the character's maximum age using the new venerable number. This feat can't lower your current age category (for instance, if you're already middle age but the feat pushes the middle age category to above your current age, you don't revert to adulthood).

SpecialEdit

You can gain this feat multiple times. Its effects stack

Fast HealingEdit

Epic Level Handbook, p. 56) 

[Epic

You heal your wounds very quickly.

PrerequisiteEdit

CON 25,

BenefitEdit

You gain fast healing 3, or your existing fast healing increases by 3. This feat does not stack with fast healing granted by magic items or nonpermanent magical effects.

SpecialEdit

This feat may be taken multiple times. Its effects stack

Fine Wild ShapeEdit

Epic Level Handbook, p. 56) 

[EpicWild

You can wild shape into animals of Fine size.

PrerequisiteEdit

Ability to wild shape into a Diminutive creature,

BenefitEdit

You can use your wild shape to take the shape of a Fine animal.

NormalEdit

Without this feat, you cannot wild shape into an animal smaller than Tiny size

Forge Epic RingEdit

Epic Level Handbook, p. 56) 

[EpicItem Creation

You can craft magic rings of epic power.

PrerequisiteEdit

Forge Ring (PH) , Knowledge (arcana) 35 ranks, Spellcraft 35 ranks,

BenefitEdit

You can forge magic rings that exceed the normal limits for such items (as stated in this book and in the DUNGEON MASTER's Guide). For instance, you could craft a ring of protection that granted a deflection bonus of greater than +5 or an item that required prerequisite spells of higher than 9th level. See Chapter 4: Epic Magic Items for examples of epic rings

Gargantuan Wild ShapeEdit

Epic Level Handbook, p. 56) 

[EpicWild

You can wild shape into animals of Gargantuan size.

PrerequisiteEdit

Ability to wild shape into a Huge animal,

BenefitEdit

You can use your wild shape to take the shape of a Gargantuan animal.

NormalEdit

Without this feat, you cannot wild shape into an animal greater than Huge size

Great CharismaEdit

Epic Level Handbook, p. 56) 

[Epic

Your powers of persuasion and leadership are greater than normal.

PrerequisiteEdit

BenefitEdit

Your Charisma increases by 1 point.

SpecialEdit

You can gain this feat multiple times. Its effects stack

Great ConstitutionEdit

Epic Level Handbook, p. 56) 

[Epic

Your health and endurance are greater than normal.

PrerequisiteEdit

BenefitEdit

Your Constitution increases by 1 point.

SpecialEdit

You can gain this feat multiple times. Its effects stack

Great DexterityEdit

Epic Level Handbook, p. 56) 

[Epic

Your agility and coordination are greater than normal.

PrerequisiteEdit

BenefitEdit

Your Dexterity increases by 1 point.

SpecialEdit

You can gain this feat multiple times. Its effects stack

Great IntelligenceEdit

Epic Level Handbook, p. 56) 

[Epic

Your powers of reason and learning are greater than normal.

PrerequisiteEdit

BenefitEdit

Your Intelligence increases by 1 point.

SpecialEdit

You can gain this feat multiple times. Its effects stack.

Great Smiting (Smite Evil)Edit

Epic Level Handbook, p. 56) 

[Epic

Your smite attacks are much more powerful than normal.

PrerequisiteEdit

CHA 25, smite ability (from class feature or domain granted power),

BenefitEdit

Whenever you make a successful smite attack, add twice the appropriate level to damage (rather than just your level).

SpecialEdit

You may select this feat multiple times. Its effects stack. Remember that two doublings equals a tripling, and so forth

Great Smiting (Smite Good)Edit

Epic Level Handbook, p. 56) 

[Epic

Your smite attacks are much more powerful than normal.

PrerequisiteEdit

CHA 25, smite ability (from class feature or domain granted power),

BenefitEdit

Whenever you make a successful smite attack, add twice the appropriate level to damage (rather than just your level).

SpecialEdit

You may select this feat multiple times. Its effects stack. Remember that two doublings equals a tripling, and so forth

Great StrengthEdit

Epic Level Handbook, p. 57) 

[Epic

Your muscle and physical power are greater than normal.

PrerequisiteEdit

BenefitEdit

Your Strength increases by 1 point.

SpecialEdit

You can gain this feat multiple times. Its effects stack.

Great WisdomEdit

Epic Level Handbook, p. 57) 

[Epic

Your willpower and insight are greater than normal.

PrerequisiteEdit

BenefitEdit

Your Wisdom increases by 1 point.

SpecialEdit

You can gain this feat multiple times. Its effects stack

Greater Spell FocusEdit

Epic Level Handbook, p. 69) 

[General

Choose a school of magic, such as illusion. Your spells of that school are far more potent than normal.

PrerequisiteEdit

Spell Focus in the school selected,

BenefitEdit

Add +4 to the Difficulty Class for all saving throws against spells from the school of magic you select to focus on. This benefit overlaps (does not stack with) the bonus from Spell Focus.

SpecialEdit

You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different school of magic

Group InspirationEdit

Epic Level Handbook, p. 57) 

[Epic

You can inspire competence or greatness in more than one ally simultaneously.

PrerequisiteEdit

Perform 30 ranks, bardic music class feature,

BenefitEdit

The number of allies you can affect with your inspire competence or inspire greatness bardic music ability doubles. When inspiring competence in multiple allies, you can choose different skills to inspire for different allies.

SpecialEdit

A character can gain this feat multiple times. Its effects stack. Remember that two doublings equals a tripling, and so forth.

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