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Boost Spell ResistanceEdit

Book of Vile Darkness, p. 47) 

[General


By making a deal with an evil power, the character makes himself even more resistant to magic.

PrerequisiteEdit

Any evil alignment,

BenefitEdit

If the character already has innate spell resistance, he gains a +2 profane bonus to his existing spell resistance score.

Boost Spell-Like AbilityEdit

Book of Vile Darkness, p. 47) 

[General

One of the creature's spell-like abilities is harder to resist than it otherwise would be.

PrerequisiteEdit

BenefitEdit

The saving throwDifficulty Class (DC) of a boosted spell-like ability is increased by +2. Each of a creature's spell-like abilities can be boosted three times per day, though the feat does not allowthe creature to exceed its normal usage limit for any ability. Thus, if a succubus chooses to boost its suggestion ability, it can use a boosted suggestion up to three times that day. Thereafter, it could use its suggestion ability again normally (since it can use suggestion at will), or it could boost another of its spell-like abilities, such as charmmonster.

SpecialEdit

This feat can be taken multiple times. Each time it is taken, the creature can apply it to each of its spelllike abilities three additional times per day.

Corrupt SpellEdit

Book of Vile Darkness, p. 47)  [Metamagic

The character can transform one of her spells into a thing of evil due to a deal she makes with an evil power.

PrerequisiteEdit

Any evil alignment,

BenefitEdit

This feat adds the evil descriptor to a spell. Furthermore, if the spell deals damage, half of the damage is unholy damage. For example, a corrupted fireball cast by a 6th-level wizard deals 6d6 points of damage: 3d6 points of fire damage and 3d6 points of unholy damage. Thus, creatures immune to fire still potentially take 3d6 points of damage. The corrupted spell uses up a spell slot one level higher than the spell's actual level.

SpecialEdit

A character may take this feat multiple times, choosing a different spell each time.

Corrupt Spell-Like AbilityEdit

Book of Vile Darkness, p. 48)  [General

One of the creature's spell-like abilities is powered by evil. A dark pact provides the creature with unholy energy.

PrerequisiteEdit

Any evil alignment,

BenefitEdit

This feat adds the evil descriptor to a spell-like ability. Furthermore, if the spell-like ability deals damage, half of that damage (rounded down) is unholy damage. For example, if a corrupted fireball from a pit fiend deals a total of 35 points of damage, half of that amount (18 points) is fire damage and the other half (17 points) is unholy damage.Nonevil creatures immune to fire still take the 17 points of unholy damage. Each of a creature's spell-like abilities can be corrupted three times per day, though the feat does not allow the creature to exceed its normal usage limit for any ability. Thus, if a pit fiend chooses to corrupt its fireball ability, it can use a corrupted fireball up to three times that day. Thereafter, it could use its fireball ability again normally (since it can use fireball at will), or it could corrupt another of its spell-like abilities, such as meteor swarm.

SpecialEdit

This feat can be taken multiple times. Each time it is taken, the creature can apply it to each of its spell-like abilities three additional times per day.

Dark SpeechEdit

Book of Vile Darkness, p. 48)  [Vile

The character learns a smattering of the language of truly dark power.

PrerequisiteEdit

INT 15, Base Will save bonus +5, Cha 15,

Required forEdit

Dark Whispers (EE) ,

BenefitEdit

The character can use the Dark Speech to bring loathing and fear to others, to help cast evil spells and create evil magic items, and to weaken physical objects (see Dark Speech in Chapter 2).

SpecialEdit

The character gains a +4 circumstance bonus on saving throws made when someone uses the Dark Speech against him or her.

NormalEdit

Attempting to utter a word of the Dark Speech always ends in immediate death for a speaker who is not trained in its dark power. Fortunately, it is impossible to make someone use the Dark Speech if he or she is unwilling, because the language's pronunciation is so exacting.

Deformity (Clawed Hands)Edit

Book of Vile Darkness, p. 48)  [Vile

Because of intentional self-mutilation, the character has deformed arms and hands ending in sharp claws.

PrerequisiteEdit

Willing Deformity (BV) ,

BenefitEdit

The character has the ability to deal 1d6 points of damage as an unarmed claw attack. The character is considered armed even when unarmed.

SpecialEdit

The character does not draw attacks of opportunity when attacking unarmed, and he threatens areas even when unarmed.

Deformity (Eyes)Edit

Book of Vile Darkness, p. 48)  [Vile

The character has either drilled a hole in her forehead trying to add a third eye, or she has supernaturally scarred one of her regular eyes.

PrerequisiteEdit

Willing Deformity (BV) ,

BenefitEdit

As a supernatural ability, the character can use see invisibility for 1 minute per day.

SpecialEdit

The character takes a -2 deformity penalty on Spot and Search checks.

Deformity (Face)Edit

Book of Vile Darkness, p. 48)  [Vile

Because of intentional self-mutilation, the character has a hideous face.

PrerequisiteEdit

Willing Deformity (BV) ,

BenefitEdit

The character gains a +2 circumstance bonus on Intimidate checks and a +2 deformity bonus on Diplomacy checks dealing with evil creatures of a different type.

Deformity (Gaunt)Edit

Book of Vile Darkness, p. 48)  [Vile

Through intentional starvation and macabre operations, the character is grossly underweight.He has a skeletal appearance, and his weight is now half normal for creatures of his kind.

PrerequisiteEdit

Willing Deformity (BV) ,

BenefitEdit

The character gains a +2 deformity bonus to Dexterity and a -2 deformity penalty to Constitution. Furthermore, he gains a +2 circumstance bonus on Escape Artist checks and Intimidate checks.

SpecialEdit

A character with this feat may not take the Deformity (obese) feat.

Deformity (Obese)Edit

Book of Vile Darkness, p. 48)  [Vile

Through intentional gorging and general gluttony, the character is obese. Grossly overweight, she is now at least triple the normal weight for creatures of her kind.

PrerequisiteEdit

Willing Deformity (BV) ,

BenefitEdit

The character gains a +2 deformity bonus to Constitution and a -2 deformity penalty to Dexterity. Furthermore, she gains a +2 circumstance bonus on Intimidate checks and saving throws against poison.

SpecialEdit

A character with this feat may not take the Deformity (gaunt) feat.

Disciple of DarknessEdit

Book of Vile Darkness, p. 49)  [Vile

The character formally supplicates himself to an archdevil. In return for this obedience, he gains a small measure of power.

PrerequisiteEdit

BenefitEdit

Once per day, while performing an evil act, the character may call upon his diabolic patron to add a +1 luck bonus on any one die roll.

SpecialEdit

Once a character takes this feat, he may not take it again; he may not be the disciple of more than one devil. Nor may he take the Thrall to Demon feat.

Empower Spell-Like AbilityEdit

Book of Vile Darkness, p. 49)  [General

The creature can use a spell-like ability with greater effect.

PrerequisiteEdit

BenefitEdit

All variable, numeric effects of an empowered spell-like ability are increased by one-half. An empowered spell-like ability deals half again as much damage as normal, cures half again as many hit points, affects half again as many targets, and so on as appropriate. For example, a night hag's empowered magic missile deals one and one-half times normal damage (roll 1d4+1 and multiply the result by 1.5 for each missile). Saving throws and opposed rolls (such as the one made when a character casts dispel magic) are not affected. Spell-like abilities without random variables are not affected. Each of a creature's spell-like abilities can be empowered twice per day, though the feat does not allow the creature to exceed its normal usage limit for any ability. Thus, if a night hag chooses to empower its magic missile ability, it can use an empowered magic missile up to two times that day. Thereafter, it could use its magic missile ability again normally (since it can use magic missile at will), or it could corrupt another of its spell-like abilities, such as sleep.

SpecialEdit

This feat can be taken multiple times. Each time it is taken, the creature can apply it to each of its spell-like abilities two additional times per day.

Evil BrandEdit

Book of Vile Darkness, p. 49)  [Vile

The character is physically marked forever as a servant of an evil power greater than herself or as a villain who does not care who knows that she seeks only death, destruction, and misery for others. The symbol is unquestionable in its perversity, depicting a depravity so unthinkable that all who see it know beyond a doubt that the bearer is forever in the sway of the blackest powers.

PrerequisiteEdit

Required forEdit

Lichloved (BV) ,

BenefitEdit

Evil creatures automatically recognize the symbol now emblazoned upon the character as a sign of her utter depravity or discipleship to a powerful patron, although the specific identity of the patron is not revealed. She gains a +2 circumstance bonus on Diplomacy and Intimidate checks made against evil creatures.

LichlovedEdit

Book of Vile Darkness, p. 49)  [Vile

By repeatedly committing perverted sex acts with the undead, the character gains dread powers.

PrerequisiteEdit

Evil Brand (BV) ,

BenefitEdit

Mindless undead see the character as an undead creature. Becoming more and more like an actual undead creature, he gains a +1 circumstance bonus on saving throws against mind-affecting effects, poison, sleep, paralysis, stunning, and disease.

Malign Spell FocusEdit

Book of Vile Darkness, p. 49)  [General

The character's spells that have the evil descriptor are more potent than normal due to a deal she makes with an evil power.

PrerequisiteEdit

Any evil alignment,

BenefitEdit

Add +2 to the DC for all saving throws against any of the character's spells that have the evil descriptor

MortalbaneEdit

Book of Vile Darkness, p. 49)  [General

The creature can make a spell-like ability particularly deadly to mortals.

PrerequisiteEdit

BenefitEdit

A mortalbane ability is a damaging spell-like ability that deals 2d6 points of additional damage when used against living nonoutsiders, but only half damage (rounded down) against outsiders, undead, and constructs. For example, if a mortalbane cone of cold froma gelugon would normally deal 45 points of damage, it actually deals 45 + 2d6 points of damage to a humanoid, but only 22 points of damage to a night hag. Creatures immune to cold--regardless of their type--still take no damage from a mortalbane cone of cold. Mortalbane can be applied to each of a creature's spell-like abilities five times per day, though the feat does not allow the creature to exceed its normal usage limit for any ability. Thus, if a gelugon chooses to apply Mortalbane to its cone of cold ability, it can use a mortalbane cone of cold up to five times that day. Thereafter, it could use its cone of cold ability again normally (since it can use cone of cold at will).

SpecialEdit

This feat can be taken multiple times. Each time it is taken, the creature can apply it to each of its spell-like abilities five additional times per day.

Poison ImmunityEdit

Book of Vile Darkness, p. 49)  [General

After prolonged exposure to a poison or toxin, the character has rendered himself immune to it.

PrerequisiteEdit

BenefitEdit

The character is immune to one specific poison (chosen by the DMor the character's player), whether available as a blade poison, the venom of a specific creature, or one other toxin. The character also gains a +1 circumstance bonus on saving throws against other poisons.

SpecialEdit

A character may take this feat multiple times, choosing a different poison each time. The +1 bonus against other poisons doesn't stack with itself, because the circumstances of each poison immunity are essentially the same.

Quicken Spell-Like AbilityEdit

Book of Vile Darkness, p. 49)  [General

The creature can use a spell-like ability with amoment's thought.

PrerequisiteEdit

BenefitEdit

Using a quickened spell-like ability is a free action that does not provoke an attack of opportunity. The creature can perform another action--including the use of another spell-like ability--in the same round that it uses a quickened spell-like ability. The creature may use only one quickened spell-like ability per round. A spell-like ability that duplicates a spell with a casting time greater than 1 full round cannot be quickened. Each of a creature's spell-like abilities can be quickened only once per day, and the feat does not allow the creature to exceed its normal usage limit for any ability. Thus, if a demon chooses to quicken its darkness ability, it cannot use quickened darkness again the same day, though it could use its darkness ability again normally (since it can use darkness at will), or it could quicken another of its spell-like abilities, such as desecrate.

SpecialEdit

This feat can be taken multiple times. Each time it is taken, the creature can apply it to each of its spell-like abilities one additional time per day.

NormalEdit

Normally the use of a spell-like ability requires a standard action and provokes an attack of opportunity unless noted otherwise.

Sacrificial MasteryEdit

Book of Vile Darkness, p. 50)  [Vile

The character is skilled at offering living sacrifices to evil gods or fiends.

PrerequisiteEdit

WIS 15,

BenefitEdit

The character gains a +4 profane bonus on Knowledge (religion) checks made when performing a sacrifice.

NormalEdit

Without this feat, a character who performs a sacrifice makes a normal Knowledge (religion) check modified as described in BoVD Chapter 2

Thrall to DemonEdit

Book of Vile Darkness, p. 50)  [Vile

The character formally supplicates himself to a demon prince. In return for his obedience, the character gains a small measure of power.

PrerequisiteEdit

BenefitEdit

Once per day, while performing an evil act, the character may call upon his demonic patron to add a +1 luck bonus on any one roll.

SpecialEdit

Once a character takes this feat, he may not take it again; he may not be the thrall of more than one demon. Nor may he take the Disciple of Darkness feat.

VerminfriendEdit

Book of Vile Darkness, p. 50)  [Vile

Vermin regard the character better than they would normally.

PrerequisiteEdit

CHA 15,

BenefitEdit

If a vermin is about to attack the character, she may make a Charisma check (DC 20). If the check succeeds, that vermin refuses to attack her for 24 hours.

Vile Ki StrikeEdit

Book of Vile Darkness, p. 50)  [Vile

The character can focus evil power into his unarmed strike.

PrerequisiteEdit

Improved Unarmed Strike (PH) , CHA 15,

BenefitEdit

Each time the character deals damage with his unarmed strike, he deals 1 additional point of vile damage.

Vile Martial StrikeEdit

Book of Vile Darkness, p. 50)  [Vile

The character can focus evil power into her weapon blows.

PrerequisiteEdit

CHA 15, Weapon Focus with the specified weapon,

BenefitEdit

Each time the character deals damage with a specific kind ofweapon, she deals 1 additional point of vile damage.

SpecialEdit

A character may take this feat more than once, selecting a different weapon each time.

Vile Natural AttackEdit

Book of Vile Darkness, p. 50)  [Vile

The character can focus evil power into his natural attacks.

PrerequisiteEdit

base attack bonus +5, Natural attack that deals at least 1d8 points of damage,

BenefitEdit

Each time the character deals damage with his natural attack, he deals 1 additional point of vile damage.

Violate SpellEdit

Book of Vile Darkness, p. 50)  [Metamagic

The character can transform one of his spells into an evil spell, and the wounds the spell inflicts are tainted with the foulest evil.

PrerequisiteEdit

Any evil alignment,

Required forEdit

Touch of Hate (PG) ,

BenefitEdit

This feat adds the evil descriptor to a spell. Furthermore, if the spell deals damage, half of the damage dealt is vile damage. For example, a violated lightning bolt cast by an 8th-level wizard deals 8d6 points of damage: 4d6 points of electricity damage and 4d6 points of vile electricity damage (but creatures immune to electricity take no damage). A violated spell uses up a spell slot one level higher than the spell's actual level.

SpecialEdit

A character may take this feat multiple times, choosing a different spell each time.

Violate Spell-Like AbilityEdit

Book of Vile Darkness, p. 50)  [Metamagic

The creature's spell-like abilities are particularly tainted with evil.

PrerequisiteEdit

BenefitEdit

This feat adds the evil descriptor to a spell-like ability. Furthermore, if the spell-like ability deals damage, half of that damage (rounded down) is vile damage. For example, if a violated lightning bolt from a cornugon deals a total of 35 points of damage, half of that amount (18 points) is electricity damage and the other half (17 points) is vile damage. Creatures immune to electricity take no damage from a violated lightning bolt. Each of a creature's spell-like abilities can be violated twice per day, though the feat does not allow the creature to exceed its normal usage limit for any ability. Thus, if a cornugon chooses to violate its lightning bolt ability, it can use a violated lightning bolt up to two times that day. Thereafter, it could use its lightning bolt ability again normally once (since it can use lightning bolt three times per day), or it could violate another of its spell-like abilities, such as fireball.

SpecialEdit

This feat can be taken multiple times. Each time it is taken, the creature can apply it to each of its spell-like abilities two additional times per day.

Willing DeformityEdit

Book of Vile Darkness, p. 50)  [Vile

Through scarification, self-mutilation, and supplication to dark powers, the character intentionally mars her own body.

PrerequisiteEdit

Required forEdit

Deformity (Clawed Hands) (BV) , Deformity (Eyes) (BV) , Deformity (Face) (BV) , Deformity (Gaunt) (BV) , Deformity (Obese) (BV) ,

BenefitEdit

The character gains a +2 deformity bonus on Intimidate checks.

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